/* $Id: HealerNPC.java,v 1.19 2010/09/19 02:35:36 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.city;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* A young lady (original name: Carmen) who heals players without charge.
*/
public class HealerNPC implements ZoneConfigurator {
public void configureZone(final StendhalRPZone zone,
final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Carmen") {
@Override
public void createDialog() {
addGreeting("Hi, if I can #help, just say.");
addJob("My special powers help me to heal wounded people. I also sell potions and antidotes.");
addHelp("I can #heal you here for free, or you can take one of my prepared medicines with you on your travels; just ask for an #offer.");
addEmotionReply("hugs", "hugs");
addGoodbye();
}
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(5, 46));
nodes.add(new Node(18, 46));
setPath(new FixedPath(nodes, true));
}
};
new SellerAdder().addSeller(npc, new SellerBehaviour(SingletonRepository.getShopList().get("healing")));
new HealerAdder().addHealer(npc, 0);
npc.setPosition(5, 46);
npc.setDescription("You see kind Carmen. She looks like someone you could ask for help.");
npc.setEntityClass("welcomernpc");
zone.add(npc);
}
}