Package games.stendhal.server.maps.nalwor.hell

Source Code of games.stendhal.server.maps.nalwor.hell.Reaper2NPC

/* $Id: Reaper2NPC.java,v 1.11 2011/05/01 19:50:08 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.nalwor.hell;

import games.stendhal.common.Direction;
import games.stendhal.common.NotificationType;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.DecreaseKarmaAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.TeleportAction;
import games.stendhal.server.entity.player.Player;

import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds the 2nd reaper in hell.
* @author kymara
*/
public class Reaper2NPC implements ZoneConfigurator {
  //
  // ZoneConfigurator
  //

  /**
   * Configure a zone.
   *
   * @param zone
   *            The zone to be configured.
   * @param attributes
   *            Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone,
      final Map<String, String> attributes) {
    buildNPC(zone, attributes);
  }

  private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC npc = new SpeakerNPC("repaeR mirG") {

      @Override
      protected void createPath() {
        // doesn't move
        setPath(null);
      }

      @Override
      protected void createDialog() {
        addGreeting("#elddir a evlos tsum uoy ecalp siht #evael ot kees uoy fI");
        add(ConversationStates.ATTENDING, "evael", null, ConversationStates.QUESTION_1, "?erus uoy erA .truh lliw tI", null);
        final List<ChatAction> processStep = new LinkedList<ChatAction>();
        processStep.add(new TeleportAction("int_afterlife", 31, 23, Direction.UP));
        processStep.add(new DecreaseKarmaAction(100.0));
        processStep.add(new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            player.subXP(10000);
            // wipe riddle slot if player decided they couldnt answer it and would take the karma hit
            if (player.hasQuest("solve_riddles")) {
              player.removeQuest("solve_riddles");
            }
            player.sendPrivateText(NotificationType.NEGATIVE, "The Reaper took 10000 XP and gave you bad karma.");
          }
        });
        add(ConversationStates.QUESTION_1, Arrays.asList("yes", "sey", "ok", "ko"), null, ConversationStates.IDLE, "!ahahahaH", new MultipleActions(processStep));
        add(ConversationStates.QUESTION_1, Arrays.asList(ConversationPhrases.NO_EXPRESSION, "on"), null, ConversationStates.ATTENDING, ".eniF", null);
        addReply("elddir", ".rorrim ym ksA");
        addJob(".gnivil eht fo sluos eht tsevrah I");
        addHelp("#evael ot hsiw uoy dluohs ,lleh fo setag eht ot syek eht dloh I");
        addOffer("... luos ruoy ekat ot em hsiw uoy sselnU");
        addGoodbye("... yawa dessap sah sgniht fo redro dlo ehT");
      }
    };
    npc.setEntityClass("grim_reaper2_npc");
    npc.setPosition(68, 76);
    npc.initHP(100);
    npc.setDescription("You see the repaeR mirG. His mirror will give you liberty.");
    zone.add(npc);
  }
}
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