new QuestNotInStateCondition(QUEST_SLOT, "rejected")),
ConversationStates.ATTENDING,
"Wruff... I guess I will have to ask to someone with a better attitude!",
new MultipleActions(
new SetQuestAction(QUEST_SLOT, "rejected"),
new DecreaseKarmaAction(20.0)));
//Player is not inclined to comply with the request and he has rejected it last time
//If player wants to buy any beverage here, he should really take the quest now
//Wrviliza holds a grudge by turning idle again.
npc.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES,
new QuestInStateCondition(QUEST_SLOT, "rejected"),
ConversationStates.IDLE,
"Wruff... I guess you will wander around with a dry gulch then...",
new MultipleActions(
new SetQuestAction(QUEST_SLOT, "rejected"),
new DecreaseKarmaAction(20.0)));
}