/* $Id: HealerNPC.java,v 1.9 2010/09/19 02:31:01 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.magic.city;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Healer NPC for the magic city.
*
* @author kymara
*/
public class HealerNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Salva Mattori") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
// walks along the aqueduct path, roughly
nodes.add(new Node(5, 25));
nodes.add(new Node(5, 51));
nodes.add(new Node(18, 51));
nodes.add(new Node(18, 78));
nodes.add(new Node(20, 78));
nodes.add(new Node(20, 109));
// and back again
nodes.add(new Node(20, 78));
nodes.add(new Node(18, 78));
nodes.add(new Node(18, 51));
nodes.add(new Node(5, 51));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Greetings. Can I #help you?");
addJob("I practise alchemy and have the ability to #heal others.");
new HealerAdder().addHealer(this, 500);
addReply("magical", "We're all capable of magic here. There are different kinds, of course. My favourite is the Sunlight Spell to keep grass and flowers growing underground.");
addHelp("I have #magical powers to #heal your ailments.");
addQuest("I need nothing, thank you.");
addGoodbye("Fare thee well.");
}
};
npc.setDescription("You see a quiet woman with a benign face.");
npc.setEntityClass("cloakedwomannpc");
npc.setPosition(5, 25);
npc.initHP(100);
zone.add(npc);
}
}