Package games.stendhal.server.maps.fado.church

Source Code of games.stendhal.server.maps.fado.church.PriestNPC

/* $Id: PriestNPC.java,v 1.21 2010/09/19 02:30:57 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.fado.church;

import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;

import java.util.Map;


/**
* Creates a priest NPC who can celebrate marriages between two
* players.
*
* The marriage itself is done in a separate quest file
*
* @author daniel/kymara
*
*/
public class PriestNPC implements ZoneConfigurator {
  private SpeakerNPC priest;

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    priest = new SpeakerNPC("Priest") {

      @Override
      protected void createPath() {
        setPath(null);
      }

      @Override
      protected void createDialog() {
        addGreeting("Welcome to the church!");
        new HealerAdder().addHealer(this, 1000);
        addJob("I am the priest, and I will #marry those who have gold rings to exchange and are engaged.");
        addHelp("I can help you #marry your loved one. But you must be engaged under the supervision of Sister Benedicta, and have a #ring to give your partner.");
        addQuest("I will #marry people who were engaged in the proper manner. Speak to Sister Benedicta if you are not engaged yet. And remember each to bring a wedding #ring!");
        addGoodbye("Go well, and safely.");
        addReply("ring", "Once you are engaged, you can go to Ognir who works here in Fado to get your wedding rings made. I believe he also sells engagement rings, but they are purely for decoration. How wanton!");
      }
    };

    priest.setDescription("You see the holy Priest of Fado Church");
    priest.setEntityClass("priestnpc");
    priest.setPosition(11, 5);
    priest.setDirection(Direction.DOWN);
    priest.initHP(100);
    zone.add(priest);
  }
}
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