/* $Id: StartAction.java,v 1.23 2011/05/01 19:50:08 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.deathmatch;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.action.IncrementQuestAction;
import games.stendhal.server.entity.player.Player;
/**
* Action to start a new deathmatch session for the player.
*
* @author hendrik
*/
public class StartAction implements ChatAction {
private final DeathmatchInfo deathmatchInfo;
/**
* Creates a new StartAction for the specified deathmatch.
* @param deathmatchInfo deathmatch to start
*/
public StartAction(final DeathmatchInfo deathmatchInfo) {
this.deathmatchInfo = deathmatchInfo;
}
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
raiser.say("Have fun!");
// Track starts. The three first numbers are reserved for level,
// time stamp and points (first is the state)
new IncrementQuestAction("deathmatch", 5, 1).fire(player, sentence, raiser);
deathmatchInfo.startSession(player, raiser);
}
}