null);
// 'start' command will start spawning creatures
add(ConversationStates.ATTENDING, Arrays.asList("start", "go",
"fight"), null, ConversationStates.IDLE, null,
new StartAction(deathmatchInfo));
// 'victory' command will scan, if all creatures are killed and
// reward the player
add(ConversationStates.ATTENDING, Arrays.asList("victory",
"done", "yay"), null, ConversationStates.ATTENDING,