/* $Id: HolidayingWomanNPC.java,v 1.5 2011/02/16 22:11:43 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.city;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.ListProducedItemDetailAction;
import games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction;
import games.stendhal.server.entity.npc.condition.TriggerIsProducedItemOfClassCondition;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Creates a woman NPC to help populate Ados
*
*/
public class HolidayingWomanNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Alice Farmer") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(47, 90));
nodes.add(new Node(3, 90));
nodes.add(new Node(3, 64));
nodes.add(new Node(40, 64));
nodes.add(new Node(40, 75));
nodes.add(new Node(47, 75));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello.");
addHelp("I walked around a bit and saw a nice looking tavern. Did you take a look inside already? It smells fantastic there!");
addOffer("I'm quite a #food expert, after all my travels on lovely holidays!");
addQuest("You could try all the #food available from cooks and chefs across the island. I can tell you what I've sampled on my travels.");
addReply("food", null, new ListProducedItemsOfClassAction("food","I think I've tasted everything, [#items]. I can tell you more about each foodstuff, if you like."));
add(
ConversationStates.ATTENDING,
"",
new TriggerIsProducedItemOfClassCondition("food"),
ConversationStates.ATTENDING,
null,
new ListProducedItemDetailAction()
);
addJob("Aaaah, I am on holiday here, only walking around.");
addGoodbye("Bye bye.");
}
};
npc.setEntityClass("woman_016_npc");
npc.setPosition(47, 90);
npc.initHP(100);
npc.setDescription("You see Alice Farmer. She is on holidays in Ados.");
zone.add(npc);
}
}