Package games.stendhal.server.entity.npc.action

Examples of games.stendhal.server.entity.npc.action.ListProducedItemsOfClassAction


      }

      @Override
      protected void createDialog() {
        addGreeting("Gis' a kiss!");
        addReply("drinks", null, new ListProducedItemsOfClassAction("drink","I like [#items]. *hic*"));
        add(
          ConversationStates.ATTENDING,
          "",
          new TriggerIsProducedItemOfClassCondition("drink"),
          ConversationStates.ATTENDING,
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      protected void createDialog() {
        addGreeting("Hello.");
        addHelp("I walked around a bit and saw a nice looking tavern. Did you take a look inside already? It smells fantastic there!");
        addOffer("I'm quite a #food expert, after all my travels on lovely holidays!");
        addQuest("You could try all the #food available from cooks and chefs across the island. I can tell you what I've sampled on my travels.");
        addReply("food", null, new ListProducedItemsOfClassAction("food","I think I've tasted everything, [#items]. I can tell you more about each foodstuff, if you like."));
        add(
            ConversationStates.ATTENDING,
            "",
            new TriggerIsProducedItemOfClassCondition("food"),
            ConversationStates.ATTENDING,
View Full Code Here

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