/* $Id: PlayerOwnsItemIncludingBankCondition.java,v 1.3 2011/05/01 19:50:05 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.entity.npc.condition;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.entity.Entity;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.npc.ChatCondition;
import games.stendhal.server.entity.player.Player;
import java.util.Iterator;
import marauroa.common.game.RPObject;
import marauroa.common.game.RPSlot;
import org.apache.commons.lang.builder.EqualsBuilder;
import org.apache.commons.lang.builder.HashCodeBuilder;
/**
* Does the player owns a item (including the bank)?
*/
public class PlayerOwnsItemIncludingBankCondition implements ChatCondition {
private final String itemName;
private final int amount;
/**
* Creates a new PlayerOwnsItemIncludingBankCondition.
*
* @param itemName
* name of item
*/
public PlayerOwnsItemIncludingBankCondition(final String itemName) {
this.itemName = itemName;
this.amount = 1;
}
/**
* Creates a new PlayerOwnsItemIncludingBankCondition.
*
* @param itemName
* name of item
* @param amount
* for StackableItems
*/
public PlayerOwnsItemIncludingBankCondition(final String itemName, final int amount) {
this.itemName = itemName;
this.amount = amount;
}
public boolean fire(final Player player, final Sentence sentence, final Entity entity) {
return playerOwnsItemsInAnySlot(player, itemName, amount);
}
private static boolean playerOwnsItemsInAnySlot(final Player player, String name, int amount) {
if (amount <= 0) {
return false;
}
int found = 0;
Iterator<RPSlot> itr = player.slotsIterator();
while (itr.hasNext()) {
RPSlot slot = itr.next();
for (final RPObject object : slot) {
if (!(object instanceof Item)) {
continue;
}
final Item item = (Item) object;
if (item.getName().equals(name)) {
found += item.getQuantity();
if (found >= amount) {
return true;
}
}
}
}
return false;
}
@Override
public String toString() {
return "player owns item <" + amount + " " + itemName + ">";
}
@Override
public int hashCode() {
return HashCodeBuilder.reflectionHashCode(this);
}
@Override
public boolean equals(final Object obj) {
return EqualsBuilder.reflectionEquals(this, obj, false,
PlayerOwnsItemIncludingBankCondition.class);
}
}