henry.add(ConversationStates.ATTENDING, Arrays.asList("map", "group", "help"),
new OrCondition(
new QuestCompletedCondition(QUEST_SLOT),
new AndCondition(new HenryQuestCompletedCondition(),
new PlayerOwnsItemIncludingBankCondition("map"))),
ConversationStates.ATTENDING,
"I'm so sad that most of my friends are dead.", null);
henry.add(ConversationStates.ATTENDING, Arrays.asList("map"),
new AndCondition(
new QuestNotCompletedCondition(QUEST_SLOT),
new HenryQuestCompletedCondition(),
new NotCondition(new PlayerOwnsItemIncludingBankCondition("map"))),
ConversationStates.ATTENDING,
"Luckily I drew a copy of the map, but please don't lose this one.",
new GiveMapAction(true));
henry.add(ConversationStates.ATTENDING, Arrays.asList("map"),