/* $Id: KeepAliveHandler.java,v 1.3 2010/07/11 11:49:16 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Marauroa *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package marauroa.server.game.messagehandler;
import marauroa.common.Log4J;
import marauroa.common.net.message.Message;
import marauroa.common.net.message.MessageC2SKeepAlive;
import marauroa.server.game.GameServerManager;
import marauroa.server.game.container.ClientState;
import marauroa.server.game.container.PlayerEntry;
/**
* Recieve keep alive messages from client.
*/
class KeepAliveHandler extends MessageHandler {
/** the logger instance. */
private static final marauroa.common.Logger logger = Log4J.getLogger(GameServerManager.class);
/**
* This message is send from client to confirm that he is still alive and has not timeout.
*
* @param message
* the keep alive message
*/
@Override
public void process(Message message) {
MessageC2SKeepAlive alive = (MessageC2SKeepAlive) message;
try {
int clientid = alive.getClientID();
PlayerEntry entry = playerContainer.get(clientid);
// verify event
if (!isValidEvent(alive, entry, ClientState.GAME_BEGIN, ClientState.LOGIN_COMPLETE)) {
return;
}
entry.update();
} catch (Exception e) {
logger.error("error while processing Keep Alive event", e);
}
}
}