* @param message
* the keep alive message
*/
@Override
public void process(Message message) {
MessageC2SKeepAlive alive = (MessageC2SKeepAlive) message;
try {
int clientid = alive.getClientID();
PlayerEntry entry = playerContainer.get(clientid);
// verify event
if (!isValidEvent(alive, entry, ClientState.GAME_BEGIN, ClientState.LOGIN_COMPLETE)) {
return;