package com.sirenian.hellbound.scenarios;
import com.sirenian.hellbound.events.ThePlayerPressesTheLeftKey;
import com.sirenian.hellbound.outcomes.TheGlyphShouldBeAgainstTheLeftWall;
public class TheGlyphWillNotMoveLeft extends HellboundScenario {
protected void specifySteps() {
given(new TheGlyphIsAgainstTheLeftWall());
when(new ThePlayerPressesTheLeftKey());
then(new TheGlyphShouldBeAgainstTheLeftWall());
}
}