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public class TheGlyphWillNotMoveLeft extends HellboundScenario { protected void specifySteps() { given(new TheGlyphIsAgainstTheLeftWall()); when(new ThePlayerPressesTheLeftKey()); then(new TheGlyphShouldBeAgainstTheLeftWall()); }
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protected void specifySteps() { given(new TheFirstGlyphIsDisplayedOnTheBoard()); when(new ThePlayerPressesTheLeftKey()); when(new ThePlayerPressesTheLeftKey()); then(new TheGlyphShouldBeAgainstTheLeftWall()); // sanity check }