/*
* MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
/*
* TeleMissileAttackAction.java
*
*/
package megamek.common.actions;
import megamek.common.Entity;
import megamek.common.IGame;
import megamek.common.Player;
import megamek.common.TargetRoll;
import megamek.common.Targetable;
import megamek.common.TeleMissile;
import megamek.common.ToHitData;
/**
* Represents one tele-controlled missile attack
*
* @author Ben Mazur
*/
public class TeleMissileAttackAction extends AbstractAttackAction {
/**
*
*/
private static final long serialVersionUID = -1054613811287285482L;
public TeleMissileAttackAction(Entity attacker, Targetable target) {
super(attacker.getId(), target.getTargetType(), target.getTargetId());
}
public static int getDamageFor(Entity entity) {
if(entity instanceof TeleMissile) {
return ((TeleMissile)entity).getDamageValue();
} else {
return 0;
}
}
/**
* To-hit number for a charge, assuming that movement has been handled
*/
public ToHitData toHit(IGame game) {
return toHit(game, game.getTarget(getTargetType(), getTargetId()));
}
public ToHitData toHit(IGame game, Targetable target) {
final Entity ae = getEntity(game);
// arguments legal?
if (ae == null) {
throw new IllegalStateException("Attacker is null");
}
// Do to pretreatment of physical attacks, the target may be null.
if (target == null) {
return new ToHitData(ToHitData.IMPOSSIBLE, "Target is null");
}
if (!game.getOptions().booleanOption("friendly_fire")) {
// a friendly unit can never be the target of a direct attack.
if (target.getTargetType() == Targetable.TYPE_ENTITY
&& (((Entity)target).getOwnerId() == ae.getOwnerId()
|| (((Entity)target).getOwner().getTeam() != Player.TEAM_NONE
&& ae.getOwner().getTeam() != Player.TEAM_NONE
&& ae.getOwner().getTeam() == ((Entity)target).getOwner().getTeam())))
return new ToHitData(TargetRoll.IMPOSSIBLE, "A friendly unit can never be the target of a direct attack.");
}
//set the to-hit
ToHitData toHit = new ToHitData(2, "base");
TeleMissile tm = (TeleMissile)ae;
//thrust used
if(ae.mpUsed > 0)
toHit.addModifier(ae.mpUsed, "thrust used");
//out of fuel
if(tm.getFuel() <= 0)
toHit.addModifier(+6, "out of fuel");
//modifiers for the originating unit need to be added later, because
//they may change as a result of damage
// done!
return toHit;
}
}