Package megamek.common.actions

Source Code of megamek.common.actions.JumpJetAttackAction

/*
* MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/

package megamek.common.actions;

import megamek.common.Compute;
import megamek.common.Entity;
import megamek.common.GunEmplacement;
import megamek.common.IGame;
import megamek.common.IHex;
import megamek.common.ILocationExposureStatus;
import megamek.common.Mech;
import megamek.common.MiscType;
import megamek.common.Mounted;
import megamek.common.TargetRoll;
import megamek.common.Targetable;
import megamek.common.ToHitData;

/**
* The attacker kicks the target.
*/
public class JumpJetAttackAction extends PhysicalAttackAction {
    /**
     *
     */
    private static final long serialVersionUID = 5068155731614378911L;
    public static final int BOTH = 0;
    public static final int LEFT = 1;
    public static final int RIGHT = 2;

    private int leg;

    public JumpJetAttackAction(int entityId, int targetId, int leg) {
        super(entityId, targetId);
        this.leg = leg;
    }

    public JumpJetAttackAction(int entityId, int targetType, int targetId,
            int leg) {
        super(entityId, targetType, targetId);
        this.leg = leg;
    }

    public int getLeg() {
        return leg;
    }

    public void setLeg(int leg) {
        this.leg = leg;
    }

    /**
     * Damage that the specified mech does with a JJ attack
     */
    public static int getDamageFor(Entity entity, int leg) {

        if (leg == BOTH)
            return getDamageFor(entity, LEFT) + getDamageFor(entity, RIGHT);

        int[] kickLegs = new int[2];
        if (entity.entityIsQuad() && !entity.isProne()) {
            kickLegs[0] = Mech.LOC_RARM;
            kickLegs[1] = Mech.LOC_LARM;
        } else {
            kickLegs[0] = Mech.LOC_RLEG;
            kickLegs[1] = Mech.LOC_LLEG;
        }

        final int legLoc = (leg == RIGHT) ? kickLegs[0] : kickLegs[1];

        // underwater damage is 0
        if (entity.getLocationStatus(legLoc) == ILocationExposureStatus.WET) {
            return 0;
        }

        int damage = 0;
        for (Mounted m : entity.getMisc()) {
            if (m.getType().hasFlag(MiscType.F_JUMP_JET) && m.isReady()
                    && m.getLocation() == legLoc) {
                damage += 3;
            }
        }

        return damage;
    }

    public ToHitData toHit(IGame game) {
        return toHit(game, getEntityId(), game.getTarget(getTargetType(),
                getTargetId()), getLeg());
    }

    /**
     * To-hit number for the specified leg to kick
     */
    public static ToHitData toHit(IGame game, int attackerId,
            Targetable target, int leg) {
        final Entity ae = game.getEntity(attackerId);
        if (ae == null)
            return new ToHitData(TargetRoll.IMPOSSIBLE,
                    "You can't attack from a null entity!");

        if (!game.getOptions().booleanOption("tacops_jump_jet_attack"))
            return new ToHitData(TargetRoll.IMPOSSIBLE, "no Jump Jet attack");

        String impossible = toHitIsImpossible(game, ae, target);
        if (impossible != null) {
            return new ToHitData(TargetRoll.IMPOSSIBLE, "impossible");
        }

        IHex attHex = game.getBoard().getHex(ae.getPosition());
        IHex targHex = game.getBoard().getHex(target.getPosition());
        final int attackerElevation = ae.getElevation() + attHex.getElevation();
        final int attackerHeight = attackerElevation + ae.getHeight();
        final int targetElevation = target.getElevation()
                + targHex.getElevation();
        final int targetHeight = targetElevation + target.getHeight();

        int[] kickLegs = new int[2];
        if (ae.entityIsQuad() && !ae.isProne()) {
            kickLegs[0] = Mech.LOC_RARM;
            kickLegs[1] = Mech.LOC_LARM;
        } else {
            kickLegs[0] = Mech.LOC_RLEG;
            kickLegs[1] = Mech.LOC_LLEG;
        }

        ToHitData toHit;

        // arguments legal?
        if (leg != RIGHT && leg != LEFT && leg != BOTH) {
            throw new IllegalArgumentException("Leg must be LEFT or RIGHT");
        }

        // non-mechs can't kick
        if (!(ae instanceof Mech)) {
            return new ToHitData(TargetRoll.IMPOSSIBLE, "Non-mechs can't kick");
        }

        if (leg == BOTH && !ae.isProne()) {
            return new ToHitData(TargetRoll.IMPOSSIBLE,
                    "Only prone mechs can attack with both legs");
        }

        // check if legs are present & working
        if ((ae.isLocationBad(kickLegs[0]) && (leg == BOTH || leg == LEFT))
                || (ae.isLocationBad(kickLegs[1]) && (leg == BOTH || leg == RIGHT))) {
            return new ToHitData(TargetRoll.IMPOSSIBLE, "Leg missing");
        }

        // check if attacker even has jump jets!
        for (Mounted m : ae.getMisc()) {
            boolean hasJJ = false;
            int loc = m.getLocation();
            if (m.getType().hasFlag(MiscType.F_JUMP_JET)
                    && m.isReady()
                    && ((loc == kickLegs[0] && (leg == BOTH || leg == LEFT)) || (loc == kickLegs[1] && (leg == BOTH || leg == RIGHT)))) {
                hasJJ = true;
                break;
            }
            if (!hasJJ) {
                return new ToHitData(TargetRoll.IMPOSSIBLE,
                        "Jump jets missing or destroyed");
            }
        }

        // check if attacker has fired leg-mounted weapons
        for (Mounted mounted : ae.getWeaponList()) {
            if (mounted.isUsedThisRound()) {
                int loc = mounted.getLocation();
                if (((leg == BOTH || leg == LEFT) && loc == kickLegs[0])
                        || ((leg == BOTH || leg == RIGHT) && loc == kickLegs[1])) {
                    return new ToHitData(TargetRoll.IMPOSSIBLE,
                            "Weapons fired from leg this turn");
                }
            }
        }

        // check range
        final int range = ae.getPosition().distance(target.getPosition());
        if (1 != range) {
            return new ToHitData(TargetRoll.IMPOSSIBLE,
                    "Enemy must be at range 1");
        }

        // check elevation
        if (!ae.isProne() && attackerHeight - targetHeight != 1) {
            return new ToHitData(TargetRoll.IMPOSSIBLE,
                    "Target elevation not in range");
        }
        if (ae.isProne()
                && (attackerHeight > targetHeight || attackerHeight < targetElevation)) {
            return new ToHitData(TargetRoll.IMPOSSIBLE,
                    "Target elevation not in range");
        }

        // check facing
        if (!ae.isProne()) {
            if (!target.getPosition().equals(
                    ae.getPosition().translated(ae.getFacing()))) {
                return new ToHitData(TargetRoll.IMPOSSIBLE,
                        "Target not directly ahead of feet");
            }
        } else {
            if (!target.getPosition().equals(
                    ae.getPosition().translated((3 + ae.getFacing()) % 6))) {
                return new ToHitData(TargetRoll.IMPOSSIBLE,
                        "Target not directly behind of feet");
            }
        }

        // Attacks against adjacent buildings automatically hit.
        if (target.getTargetType() == Targetable.TYPE_BUILDING
                || target.getTargetType() == Targetable.TYPE_FUEL_TANK
                || target instanceof GunEmplacement) {
            return new ToHitData(TargetRoll.AUTOMATIC_SUCCESS,
                    "Targeting adjacent building.");
        }

        // Set the base BTH
        int base = ae.getCrew().getPiloting() + 2;

        // Start the To-Hit
        toHit = new ToHitData(base, "base");

        setCommonModifiers(toHit, game, ae, target);

        // +2 for prone
        if (ae.isProne()) {
            toHit.addModifier(2, "Attacker is prone");
        }

        // factor in target side
        toHit.setSideTable(Compute.targetSideTable(ae, target));

        // done!
        return toHit;
    }
}
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