/*
* MegaMek - Copyright (C) 2000,2001,2002,2003,2004,2005
* Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.client.ui.swing;
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JTextArea;
import javax.swing.ListSelectionModel;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;
import megamek.client.Client;
import megamek.client.ui.MechView;
import megamek.client.ui.Messages;
import megamek.common.Entity;
/**
* This class displays a window that displays the forces currently selected in
* the lounge.
*
* @author Ryan McConnell (oscarmm)
* @version $Revision: 6357 $
* @since 0.31
*/
public class MechGroupView extends JDialog implements ActionListener,
ListSelectionListener {
/**
*
*/
private static final long serialVersionUID = -6128402142715924422L;
private JList entities = new JList();
private JButton closeButton = new JButton(Messages.getString("Close"));
private JTextArea ta = new JTextArea();
private Client client;
private int[] entityArray;
MechGroupView(JFrame frame, Client c, int[] eA) {
super(frame, Messages.getString("MechGroupView.title"));
client = c;
entityArray = eA;
String[] entityStrings = new String[entityArray.length];
int index = 0;
boolean rpgSkills = client.game.getOptions().booleanOption(
"rpg_gunnery");
for (final int newVar : entityArray) {
Entity entity = client.game.getEntity(newVar);
// Handle the "Blind Drop" option.
if (entity == null)
continue;
if (!entity.getOwner().equals(client.getLocalPlayer())
&& client.game.getOptions().booleanOption("blind_drop")
&& !client.game.getOptions().booleanOption(
"real_blind_drop")) {
entityStrings[index++] = ChatLounge.formatUnit(entity, true,
rpgSkills);
} else if (entity.getOwner().equals(client.getLocalPlayer())
|| !client.game.getOptions().booleanOption("blind_drop")
&& !client.game.getOptions().booleanOption(
"real_blind_drop")) {
entityStrings[index++] = ChatLounge.formatUnit(entity, false,
rpgSkills);
}
}
entities = new JList(entityStrings);
entities.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
getContentPane().setLayout(new BorderLayout());
getContentPane().add(entities, BorderLayout.WEST);
getContentPane().add(closeButton, BorderLayout.SOUTH);
ta.setEditable(false);
ta.setOpaque(false);
ta.setFont(new Font("Monospaced", Font.PLAIN, 12));
getContentPane().add(ta, BorderLayout.CENTER);
entities.addListSelectionListener(this);
closeButton.addActionListener(this);
setSize(550, 600);
setLocation(frame.getLocation().x + frame.getSize().width / 2
- getSize().width / 2, frame.getLocation().y
+ frame.getSize().height / 10);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
e.getWindow().setVisible(false);
}
});
}
public void actionPerformed(ActionEvent ae) {
if (ae.getSource().equals(closeButton)) {
setVisible(false);
}
}
public void valueChanged(ListSelectionEvent event) {
if (event.getSource().equals(entities)) {
int selected = entities.getSelectedIndex();
if (selected == -1) {
ta.setText("");
return;
} else if (!client.game.getEntity(entityArray[selected]).getOwner()
.equals(client.getLocalPlayer())) {
ta.setText("(enemy unit)");
} else {
Entity entity = client.game.getEntity(entityArray[selected]);
MechView mechView = new MechView(entity, client.game.getOptions().booleanOption("show_bay_detail"));
ta.setText(mechView.getMechReadout());
}
}
}
}