/**
* MegaMek - Copyright (C) 2004 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.client.ui.AWT.widget;
import java.awt.Color;
import java.awt.Component;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Image;
import java.awt.Polygon;
import java.util.Vector;
import megamek.client.ui.AWT.GUIPreferences;
import megamek.common.Entity;
import megamek.common.Protomech;
/**
* Class which keeps set of all areas required to represent Protomech unit in
* MechDisplay.ArmorPanel class.
*/
public class ProtomechMapSet implements DisplayMapSet {
private static final String IMAGE_DIR = "data/images/widgets";
// Boring list of labels.
private PMValueLabel[] sectionLabels = new PMValueLabel[Protomech.NUM_PMECH_LOCATIONS];
private PMValueLabel[] armorLabels = new PMValueLabel[Protomech.NUM_PMECH_LOCATIONS];
private PMValueLabel[] internalLabels = new PMValueLabel[Protomech.NUM_PMECH_LOCATIONS];
private PMSimplePolygonArea[] areas = new PMSimplePolygonArea[Protomech.NUM_PMECH_LOCATIONS];
private Polygon head = new Polygon(new int[] { 50, 50, 60, 80, 90, 90, 80,
60 }, new int[] { 40, 20, 10, 10, 20, 40, 50, 50 }, 8);
private Polygon mainGun = new Polygon(new int[] { 20, 20, 50, 50 },
new int[] { 30, 0, 0, 30 }, 4);
private Polygon leftArm = new Polygon(new int[] { 0, 0, 20, 30, 40, 30, 20,
20, 10 }, new int[] { 100, 40, 30, 30, 60, 60, 70, 110, 110 }, 9);
private Polygon rightArm = new Polygon(new int[] { 120, 120, 110, 100, 110,
120, 140, 140, 130 }, new int[] { 110, 70, 60, 60, 30, 30, 40, 100,
110, 110 }, 9);
private Polygon torso = new Polygon(new int[] { 40, 40, 30, 50, 50, 60, 80,
90, 90, 110, 100, 100 }, new int[] { 130, 60, 30, 30, 40, 50, 50,
40, 30, 30, 60, 130 }, 12);
private Polygon legs = new Polygon(new int[] { 0, 0, 10, 30, 30, 40, 100,
110, 110, 130, 140, 140, 100, 90, 90, 80, 60, 50, 50, 40 },
new int[] { 240, 230, 220, 220, 160, 130, 130, 160, 220, 220, 230,
240, 240, 230, 190, 170, 170, 190, 230, 240 }, 20);
// Reference to Component (required for Image handling)
private Component comp;
// Content group which will be sent to PicMap component
private PMAreasGroup content = new PMAreasGroup();
// Set of Backgrpund drawers which will be sent to PicMap component
private Vector<BackGroundDrawer> bgDrawers = new Vector<BackGroundDrawer>();
private static final Font FONT_VALUE = new Font(
"SansSerif", Font.PLAIN, GUIPreferences.getInstance().getInt("AdvancedMechDisplayArmorLargeFontSize")); //$NON-NLS-1$
/**
* This constructor have to be called anly from addNotify() method
*/
public ProtomechMapSet(Component c) {
comp = c;
setAreas();
setBackGround();
}
/*
* * Set the armor diagram on the mapset.
*/
private void setAreas() {
areas[Protomech.LOC_HEAD] = new PMSimplePolygonArea(head);
areas[Protomech.LOC_LEG] = new PMSimplePolygonArea(legs);
areas[Protomech.LOC_LARM] = new PMSimplePolygonArea(leftArm);
areas[Protomech.LOC_RARM] = new PMSimplePolygonArea(rightArm);
areas[Protomech.LOC_TORSO] = new PMSimplePolygonArea(torso);
areas[Protomech.LOC_MAINGUN] = new PMSimplePolygonArea(mainGun);
for (int i = 0; i <= 5; i++) {
content.addArea(areas[i]);
}
FontMetrics fm = comp.getFontMetrics(FONT_VALUE);
for (int i = 0; i < Protomech.NUM_PMECH_LOCATIONS; i++) {
sectionLabels[i] = new PMValueLabel(fm, Color.black);
content.addArea(sectionLabels[i]);
armorLabels[i] = new PMValueLabel(fm, Color.yellow.brighter());
content.addArea(armorLabels[i]);
internalLabels[i] = new PMValueLabel(fm, Color.red.brighter());
content.addArea(internalLabels[i]);
}
sectionLabels[0].moveTo(70, 30);
armorLabels[0].moveTo(60, 45);
internalLabels[0].moveTo(80, 45);
sectionLabels[1].moveTo(70, 70);
armorLabels[1].moveTo(70, 85);
internalLabels[1].moveTo(70, 100);
sectionLabels[2].moveTo(125, 55);
armorLabels[2].moveTo(125, 70);
internalLabels[2].moveTo(125, 85);
sectionLabels[3].moveTo(15, 55);
armorLabels[3].moveTo(15, 70);
internalLabels[3].moveTo(15, 85);
sectionLabels[4].moveTo(70, 150);
armorLabels[4].moveTo(60, 165);
internalLabels[4].moveTo(80, 165);
sectionLabels[5].moveTo(35, 15);
armorLabels[5].moveTo(25, 30);
internalLabels[5].moveTo(45, 30);
}
public PMAreasGroup getContentGroup() {
return content;
}
public Vector<BackGroundDrawer> getBackgroundDrawers() {
return bgDrawers;
}
/**
* Show the diagram for the given Protomech.
*
* @param entity - the <code>Entity</code> to be displayed. This should be
* a <code>Protomech</code> unit.
*/
public void setEntity(Entity entity) {
Protomech proto = (Protomech) entity;
int loc = proto.locations();
if (loc != Protomech.NUM_PMECH_LOCATIONS) {
armorLabels[5].setVisible(false);
internalLabels[5].setVisible(false);
sectionLabels[5].setVisible(false);
} else {
armorLabels[5].setVisible(true);
internalLabels[5].setVisible(true);
sectionLabels[5].setVisible(true);
}
for (int i = 0; i < loc; i++) {
// armor = proto.getArmor(i);
// internal = proto.getInternal(i);
armorLabels[i].setValue(proto.getArmorString(i));
internalLabels[i].setValue(proto.getInternalString(i));
sectionLabels[i].setValue(proto.getLocationAbbr(i));
}
}
/*
* * Sets the background on the mapset.
*/
private void setBackGround() {
Image tile = comp.getToolkit().getImage(IMAGE_DIR + "/tile.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
int b = BackGroundDrawer.TILING_BOTH;
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.TILING_HORIZONTAL | BackGroundDrawer.VALIGN_TOP;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/h_line.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.TILING_HORIZONTAL | BackGroundDrawer.VALIGN_BOTTOM;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/h_line.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.TILING_VERTICAL | BackGroundDrawer.HALIGN_LEFT;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/v_line.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.TILING_VERTICAL | BackGroundDrawer.HALIGN_RIGHT;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/v_line.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_TOP
| BackGroundDrawer.HALIGN_LEFT;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/tl_corner.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_BOTTOM
| BackGroundDrawer.HALIGN_LEFT;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/bl_corner.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_TOP
| BackGroundDrawer.HALIGN_RIGHT;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/tr_corner.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_BOTTOM
| BackGroundDrawer.HALIGN_RIGHT;
tile = comp.getToolkit().getImage(IMAGE_DIR + "/br_corner.gif"); //$NON-NLS-1$
PMUtil.setImage(tile, comp);
bgDrawers.addElement(new BackGroundDrawer(tile, b));
}
}