/*
* MegaMek - Copyright (C) 2000,2001,2002,2003,2004,2005
* Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.client.ui.AWT;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Dialog;
import java.awt.Font;
import java.awt.Frame;
import java.awt.List;
import java.awt.TextArea;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import megamek.client.Client;
import megamek.client.ui.MechView;
import megamek.client.ui.Messages;
import megamek.common.Entity;
/**
* This class displays a window that displays the forces currently selected in
* the lounge.
*
* @author Ryan McConnell (oscarmm)
* @version $Revision: 6357 $
* @since 0.31
*/
public class MechGroupView extends Dialog implements ActionListener,
ItemListener {
/**
*
*/
private static final long serialVersionUID = 85778571937208805L;
List entities = new List(20);
Button closeButton = new Button(Messages.getString("Close"));
TextArea ta = new TextArea();
Client client;
int[] entityArray;
MechGroupView(Frame frame, Client c, int[] eA) {
super(frame, Messages.getString("MechGroupView.title"));
client = c;
entityArray = eA;
boolean rpgSkills = client.game.getOptions().booleanOption(
"rpg_gunnery");
for (int i = 0; i < entityArray.length; i++) {
Entity entity = client.game.getEntity(entityArray[i]);
// Handle the "Blind Drop" option.
if (entity == null)
continue;
if (!entity.getOwner().equals(client.getLocalPlayer())
&& client.game.getOptions().booleanOption("blind_drop")
&& !client.game.getOptions().booleanOption(
"real_blind_drop")) {
entities.add(ChatLounge.formatUnit(entity, true, rpgSkills));
} else if (entity.getOwner().equals(client.getLocalPlayer())
|| (!client.game.getOptions().booleanOption("blind_drop") && !client.game
.getOptions().booleanOption("real_blind_drop"))) {
entities.add(ChatLounge.formatUnit(entity, false, rpgSkills));
}
}
this.setLayout(new BorderLayout());
this.add(entities, BorderLayout.WEST);
this.add(closeButton, BorderLayout.SOUTH);
ta.setEditable(false);
ta.setFont(new Font("Monospaced", Font.PLAIN, 12));
this.add(ta, BorderLayout.CENTER);
entities.addItemListener(this);
closeButton.addActionListener(this);
this.setSize(550, 600);
this.setLocation(frame.getLocation().x + frame.getSize().width / 2
- this.getSize().width / 2, frame.getLocation().y
+ frame.getSize().height / 10);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
e.getWindow().setVisible(false);
}
});
}
public void actionPerformed(ActionEvent ae) {
if (ae.getSource() == closeButton) {
this.setVisible(false);
}
}
public void itemStateChanged(ItemEvent ie) {
if (ie.getSource() == entities) {
int selected = entities.getSelectedIndex();
if (selected == -1) {
ta.setText("");
return;
} else if (!client.game.getEntity(entityArray[selected]).getOwner()
.equals(client.getLocalPlayer())) {
ta.setText("(enemy unit)");
} else {
Entity entity = client.game.getEntity(entityArray[selected]);
MechView mechView = new MechView(entity, client.game.getOptions().booleanOption("show_bay_detail"));
ta.setText(mechView.getMechReadout());
}
}
}
}