Package megamek.client.bot.ui.swing

Source Code of megamek.client.bot.ui.swing.BotGUI

/*
* MegaMek -
* Copyright (C) 2007 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.client.bot.ui.swing;

import java.awt.Dimension;
import java.io.File;

import javax.swing.JFrame;

import megamek.client.bot.BotClient;
import megamek.client.bot.Messages;
import megamek.client.ui.swing.CommonHelpDialog;
import megamek.client.ui.swing.ConfirmDialog;
import megamek.client.ui.swing.GUIPreferences;
import megamek.common.IGame;
import megamek.common.event.GameBoardChangeEvent;
import megamek.common.event.GameBoardNewEvent;
import megamek.common.event.GameEndEvent;
import megamek.common.event.GameEntityChangeEvent;
import megamek.common.event.GameEntityNewEvent;
import megamek.common.event.GameEntityNewOffboardEvent;
import megamek.common.event.GameEntityRemoveEvent;
import megamek.common.event.GameListener;
import megamek.common.event.GameMapQueryEvent;
import megamek.common.event.GameNewActionEvent;
import megamek.common.event.GamePhaseChangeEvent;
import megamek.common.event.GamePlayerChangeEvent;
import megamek.common.event.GamePlayerChatEvent;
import megamek.common.event.GamePlayerConnectedEvent;
import megamek.common.event.GamePlayerDisconnectedEvent;
import megamek.common.event.GameReportEvent;
import megamek.common.event.GameSettingsChangeEvent;
import megamek.common.event.GameTurnChangeEvent;

public class BotGUI implements GameListener {

    private BotClient bot;
    private JFrame frame = new JFrame();
    private static boolean WarningShown;

    public BotGUI(BotClient bot) {
        this.bot = bot;
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.GameListener#gamePhaseChange(megamek.common.GamePhaseChangeEvent)
     */
    public void gamePhaseChange(GamePhaseChangeEvent e) {
        if (bot.game.getPhase() == IGame.Phase.PHASE_LOUNGE
                || bot.game.getPhase() == IGame.Phase.PHASE_STARTING_SCENARIO) {
            notifyOfBot();
        }
    }

    public void notifyOfBot() {
        if (GUIPreferences.getInstance().getNagForBotReadme() && !WarningShown) {
            WarningShown = true;
            String title = Messages.getString("BotGUI.notifyOfBot.title"); //$NON-NLS-1$
            String body = Messages.getString("BotGUI.notifyOfBot.message"); //$NON-NLS-1$
            Dimension screenSize = frame.getToolkit().getScreenSize();
            frame.pack();
            frame.setLocation(screenSize.width / 2 - frame.getSize().width / 2,
                    screenSize.height / 2 - frame.getSize().height / 2);
            ConfirmDialog confirm = new ConfirmDialog(frame, title, body, true);
            confirm.setVisible(true);

            if (!confirm.getShowAgain()) {
                GUIPreferences.getInstance().setNagForBotReadme(false);
            }

            if (confirm.getAnswer()) {
                File helpfile = new File("docs/ai-readme.txt"); //$NON-NLS-1$
                new CommonHelpDialog(frame, helpfile).setVisible(true);
            }
        }
    }

    public void gamePlayerConnected(GamePlayerConnectedEvent e) {
    }

    public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e) {
    }

    public void gamePlayerChange(GamePlayerChangeEvent e) {
    }

    public void gamePlayerChat(GamePlayerChatEvent e) {
    }

    public void gameTurnChange(GameTurnChangeEvent e) {
    }

    public void gameReport(GameReportEvent e) {
    }

    public void gameEnd(GameEndEvent e) {
    }

    public void gameBoardNew(GameBoardNewEvent e) {
    }

    public void gameBoardChanged(GameBoardChangeEvent e) {
    }

    public void gameSettingsChange(GameSettingsChangeEvent e) {
    }

    public void gameMapQuery(GameMapQueryEvent e) {
    }

    public void gameEntityNew(GameEntityNewEvent e) {
    }

    public void gameEntityNewOffboard(GameEntityNewOffboardEvent e) {
    }

    public void gameEntityChange(GameEntityChangeEvent e) {
    }

    public void gameNewAction(GameNewActionEvent e) {
    }

    public void gameEntityRemove(GameEntityRemoveEvent e) {
    }

}
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