Package mage.game.turn

Source Code of mage.game.turn.Turn

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/

package mage.game.turn;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Constants.PhaseStep;
import mage.Constants.TurnPhase;
import mage.game.Game;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Turn implements Serializable {

  private Phase currentPhase;
  private UUID activePlayerId;
  private List<Phase> phases = new ArrayList<Phase>();

  public Turn() {
    phases.add(new BeginningPhase());
    phases.add(new PreCombatMainPhase());
    phases.add(new CombatPhase());
    phases.add(new PostCombatMainPhase());
    phases.add(new EndPhase());
  }

  public Turn(final Turn turn) {
    if (turn.currentPhase != null)
      this.currentPhase = turn.currentPhase.copy();
    this.activePlayerId = turn.activePlayerId;
    for (Phase phase: turn.phases) {
      this.phases.add(phase.copy());
    }
   
  }

  public TurnPhase getPhaseType() {
    if (currentPhase != null)
      return currentPhase.getType();
    return null;
  }

  public Phase getPhase() {
    return currentPhase;
  }

  public Phase getPhase(TurnPhase turnPhase) {
    for (Phase phase: phases) {
      if (phase.getType() == turnPhase) {
        return phase;
      }
    }
    return null;
  }

  public void setPhase(Phase phase) {
    this.currentPhase = phase;
  }

  public Step getStep() {
    if (currentPhase != null)
      return currentPhase.getStep();
    return null;
  }

  public PhaseStep getStepType() {
    if (currentPhase != null && currentPhase.getStep() != null)
      return currentPhase.getStep().getType();
    return null;
  }

  public void play(Game game, UUID activePlayerId) {
    if (game.isGameOver())
      return;

    if (game.getState().getTurnMods().skipTurn(activePlayerId))
      return;

    this.activePlayerId = activePlayerId;
    resetCounts();
    game.getPlayer(activePlayerId).beginTurn(game);
    for (Phase phase: phases) {
      if (game.isGameOver())
        return;
      currentPhase = phase;
      if (!game.getState().getTurnMods().skipPhase(activePlayerId, currentPhase.getType())) {
        if (phase.play(game, activePlayerId)) {
          //20091005 - 500.4/703.4n
          game.emptyManaPools();
          game.saveState();
          //20091005 - 500.8
          playExtraPhases(game, phase.getType());
        }
      }
    }
    //20091005 - 500.7
    playExtraTurns(game);
  }

  private void resetCounts() {
    for (Phase phase: phases) {
      phase.resetCount();
    }
  }

  private void playExtraPhases(Game game, TurnPhase afterPhase) {
    TurnPhase extraPhase = game.getState().getTurnMods().extraPhase(activePlayerId, afterPhase);
    if (extraPhase == null)
      return;
    Phase phase;
    switch(extraPhase) {
      case BEGINNING:
        phase = new BeginningPhase();
        break;
      case PRECOMBAT_MAIN:
        phase = new PreCombatMainPhase();
        break;
      case COMBAT:
        phase = new CombatPhase();
        break;
      case POSTCOMBAT_MAIN:
        phase = new PostCombatMainPhase();
        break;
      default:
        phase = new EndPhase();
    }
    currentPhase = phase;
    phase.play(game, activePlayerId);
  }

  private void playExtraTurns(Game game) {
    while (game.getState().getTurnMods().extraTurn(activePlayerId)) {
      this.play(game, activePlayerId);
    }
  }

  public Turn copy() {
    return new Turn(this);
  }
}
TOP

Related Classes of mage.game.turn.Turn

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.