int thinkTime;
int nodeSizeRatio = 0;
if (root.getNumChildren() > 0)
nodeSizeRatio = root.getVisits() / root.getNumChildren();
logger.info("Ratio: " + nodeSizeRatio);
PhaseStep curStep = game.getStep().getType();
if (action == NextAction.SELECT_ATTACKERS || action == NextAction.SELECT_BLOCKERS) {
if (nodeSizeRatio < THINK_MIN_RATIO) {
thinkTime = maxThinkTime;
}
else if (nodeSizeRatio >= THINK_MAX_RATIO) {