Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.BoostSourceWhileControlsEffect

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/

package mage.abilities.effects.common;

import mage.abilities.effects.WhileControlsContinuousEffect;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.SubLayer;
import mage.abilities.Ability;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class BoostSourceWhileControlsEffect extends WhileControlsContinuousEffect<BoostSourceWhileControlsEffect> {

  private int power;
  private int toughness;

  public BoostSourceWhileControlsEffect(FilterPermanent filter, int power, int toughness) {
    super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, filter, Outcome.BoostCreature);
    this.power = power;
    this.toughness = toughness;
  }

  public BoostSourceWhileControlsEffect(final BoostSourceWhileControlsEffect effect) {
    super(effect);
    this.power = effect.power;
    this.toughness = effect.toughness;
  }

  @Override
  public BoostSourceWhileControlsEffect copy() {
    return new BoostSourceWhileControlsEffect(this);
  }

  @Override
  public boolean applyEffect(Game game, Ability source) {
    Permanent permanent = game.getPermanent(source.getSourceId());
    if (permanent != null) {
      permanent.addPower(power);
      permanent.addToughness(toughness);
    }
    return true;
  }

  @Override
  public String getText(Ability source) {
    return "{this} gets " + String.format("%1$+d/%2$+d", power, toughness) + " as long as you control a " + filter.getName();
  }
}
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