this.color.setGreen(true);
this.subtype.add("Cat");
this.subtype.add("Warrior");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceWhileControlsEffect(filter1, 1, 1)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceWhileControlsEffect(filter2, 1, 1)));
}