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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.magic2011;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.TargetController;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromExileEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterAttackingCreature;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class MystifyingMaze extends CardImpl<MystifyingMaze> {
private static FilterAttackingCreature filter = new FilterAttackingCreature("attacking creature an opponent controls");
static {
filter.setTargetController(TargetController.OPPONENT);
}
public MystifyingMaze(UUID ownerId) {
super(ownerId, 226, "Mystifying Maze", Rarity.RARE, new CardType[]{CardType.LAND}, null);
this.expansionSetCode = "M11";
this.addAbility(new ColorlessManaAbility());
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MystifyingMazeEffect(), new ManaCostsImpl("{4}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
}
public MystifyingMaze(final MystifyingMaze card) {
super(card);
}
@Override
public MystifyingMaze copy() {
return new MystifyingMaze(this);
}
@Override
public String getArt() {
return "129073_typ_reg_sty_010.jpg";
}
}
class MystifyingMazeEffect extends OneShotEffect<MystifyingMazeEffect> {
public MystifyingMazeEffect() {
super(Outcome.Detriment);
}
public MystifyingMazeEffect(final MystifyingMazeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
if (permanent.moveToExile(source.getSourceId(), "Mystifying Maze Exile", source.getId(), game)) {
//create delayed triggered ability
MystifyingMazeDelayedTriggeredAbility delayedAbility = new MystifyingMazeDelayedTriggeredAbility(source.getSourceId());
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}
return false;
}
@Override
public MystifyingMazeEffect copy() {
return new MystifyingMazeEffect(this);
}
@Override
public String getText(Ability source) {
return "Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control";
}
}
class MystifyingMazeDelayedTriggeredAbility extends DelayedTriggeredAbility<MystifyingMazeDelayedTriggeredAbility> {
public MystifyingMazeDelayedTriggeredAbility(UUID exileId) {
super(new ReturnFromExileEffect(exileId, Zone.BATTLEFIELD, true));
}
public MystifyingMazeDelayedTriggeredAbility(final MystifyingMazeDelayedTriggeredAbility ability) {
super(ability);
}
@Override
public MystifyingMazeDelayedTriggeredAbility copy() {
return new MystifyingMazeDelayedTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.END_TURN_STEP_PRE) {
return true;
}
return false;
}
}