this.expansionSetCode = "M11";
this.subtype.add("Construct");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(new EntersBattlefieldAbility(new AddPlusOneCountersSourceEffect(3), "with three +1/+1 counters on it"));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new RemoveCountersSourceCost("+1/+1", 1));
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
}