/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.sets.magic2011;
import java.util.List;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class MassPolymorph extends CardImpl<MassPolymorph> {
public MassPolymorph(UUID ownerId) {
super(ownerId, 64, "Mass Polymorph", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{5}{U}");
this.expansionSetCode = "M11";
this.color.setBlue(true);
this.getSpellAbility().addEffect(new MassPolymorphEffect());
}
public MassPolymorph(final MassPolymorph card) {
super(card);
}
@Override
public MassPolymorph copy() {
return new MassPolymorph(this);
}
@Override
public String getArt() {
return "129072_typ_reg_sty_010.jpg";
}
}
class MassPolymorphEffect extends OneShotEffect<MassPolymorphEffect> {
public MassPolymorphEffect() {
super(Outcome.PutCreatureInPlay);
}
public MassPolymorphEffect(final MassPolymorphEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
int count;
List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(FilterCreaturePermanent.getDefault(), source.getControllerId());
count = creatures.size();
for (Permanent creature: creatures) {
creature.moveToExile(null, null, source.getId(), game);
}
Cards revealed = new CardsImpl();
Cards creatureCards = new CardsImpl();
Cards nonCreatureCards = new CardsImpl();
Player player = game.getPlayer(source.getControllerId());
while (creatureCards.size() < count && player.getLibrary().size() > 0) {
Card card = player.getLibrary().removeFromTop(game);
revealed.add(card);
if (card.getCardType().contains(CardType.CREATURE))
creatureCards.add(card);
else
nonCreatureCards.add(card);
}
player.revealCards(revealed, game);
for (Card creatureCard: creatureCards.getCards(game)) {
creatureCard.putOntoBattlefield(game, Zone.LIBRARY, source.getId(), source.getControllerId());
}
player.getLibrary().addAll(nonCreatureCards.getCards(game), game);
player.getLibrary().shuffle();
return true;
}
@Override
public MassPolymorphEffect copy() {
return new MassPolymorphEffect(this);
}
@Override
public String getText(Ability source) {
return "Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library";
}
}