Package mage.sets.magic2011

Source Code of mage.sets.magic2011.CaptivatingVampireEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.magic2011;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.filter.Filter.ComparisonScope;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CaptivatingVampire extends CardImpl<CaptivatingVampire> {

  private static FilterCreaturePermanent filter1 = new FilterCreaturePermanent("Vampire creatures");
  private static FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("untapped Vampire");

  static {
    filter1.getSubtype().add("Vampire");
    filter2.getSubtype().add("Vampire");
    filter2.setTapped(false);
    filter2.setUseTapped(true);
  }

  public CaptivatingVampire(UUID ownerId) {
    super(ownerId, 87, "Captivating Vampire", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
    this.expansionSetCode = "M11";
    this.color.setBlack(true);
    this.subtype.add("Vampire");
    this.power = new MageInt(2);
    this.toughness = new MageInt(2);

    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter1, true)));
    Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CaptivatingVampireEffect(), new TapTargetCost(new TargetControlledCreaturePermanent(5, 5, filter2, true)));
    ability.addTarget(new TargetCreaturePermanent());
    this.addAbility(ability);
  }

  public CaptivatingVampire(final CaptivatingVampire card) {
    super(card);
  }

  @Override
  public CaptivatingVampire copy() {
    return new CaptivatingVampire(this);
  }

  @Override
  public String getArt() {
    return "131382_typ_reg_sty_010.jpg";
  }

}

class CaptivatingVampireEffect extends ContinuousEffectImpl<CaptivatingVampireEffect> {

  public CaptivatingVampireEffect() {
    super(Duration.WhileOnBattlefield, Outcome.Detriment);
  }

  public CaptivatingVampireEffect(final CaptivatingVampireEffect effect) {
    super(effect);
  }

  @Override
  public CaptivatingVampireEffect copy() {
    return new CaptivatingVampireEffect(this);
  }

  @Override
  public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
    Permanent permanent = game.getPermanent(source.getFirstTarget());
    if (permanent != null) {
      switch (layer) {
        case ControlChangingEffects_2:
          if (sublayer == SubLayer.NA) {
            permanent.changeControllerId(source.getControllerId(), game);
          }
          break;
        case TypeChangingEffects_4:
          if (sublayer == SubLayer.NA) {
            permanent.getSubtype().add("Vampire");
          }
          break;
      }
      return true;
    }
    return false;
  }

  @Override
  public boolean apply(Game game, Ability source) {
    return false;
  }

  @Override
  public boolean hasLayer(Layer layer) {
    return layer == Layer.ControlChangingEffects_2 || layer == layer.TypeChangingEffects_4;
  }

  @Override
  public String getText(Ability source) {
    return "Gain control of target creature. It becomes a Vampire in addition to its other types";
  }
}
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