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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.magic2011;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.filter.Filter.ComparisonScope;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CaptivatingVampire extends CardImpl<CaptivatingVampire> {
private static FilterCreaturePermanent filter1 = new FilterCreaturePermanent("Vampire creatures");
private static FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("untapped Vampire");
static {
filter1.getSubtype().add("Vampire");
filter2.getSubtype().add("Vampire");
filter2.setTapped(false);
filter2.setUseTapped(true);
}
public CaptivatingVampire(UUID ownerId) {
super(ownerId, 87, "Captivating Vampire", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
this.expansionSetCode = "M11";
this.color.setBlack(true);
this.subtype.add("Vampire");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter1, true)));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CaptivatingVampireEffect(), new TapTargetCost(new TargetControlledCreaturePermanent(5, 5, filter2, true)));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public CaptivatingVampire(final CaptivatingVampire card) {
super(card);
}
@Override
public CaptivatingVampire copy() {
return new CaptivatingVampire(this);
}
@Override
public String getArt() {
return "131382_typ_reg_sty_010.jpg";
}
}
class CaptivatingVampireEffect extends ContinuousEffectImpl<CaptivatingVampireEffect> {
public CaptivatingVampireEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
}
public CaptivatingVampireEffect(final CaptivatingVampireEffect effect) {
super(effect);
}
@Override
public CaptivatingVampireEffect copy() {
return new CaptivatingVampireEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
switch (layer) {
case ControlChangingEffects_2:
if (sublayer == SubLayer.NA) {
permanent.changeControllerId(source.getControllerId(), game);
}
break;
case TypeChangingEffects_4:
if (sublayer == SubLayer.NA) {
permanent.getSubtype().add("Vampire");
}
break;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.ControlChangingEffects_2 || layer == layer.TypeChangingEffects_4;
}
@Override
public String getText(Ability source) {
return "Gain control of target creature. It becomes a Vampire in addition to its other types";
}
}