Package mage.sets.magic2010

Source Code of mage.sets.magic2010.Fireball

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.magic2010;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Fireball extends CardImpl<Fireball> {

  public Fireball(UUID ownerId) {
    super(ownerId, 136, "Fireball", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{X}{R}");
    this.expansionSetCode = "M10";
    this.color.setRed(true);
    this.getSpellAbility().addTarget(new TargetCreatureOrPlayer(0, 0));
    this.getSpellAbility().addEffect(new FireballEffect());
  }

  @Override
  public void adjustCosts(Ability ability, Game game) {
    int numTargets = ability.getTargets().get(0).getTargets().size();
    if (numTargets > 1) {
      ability.getManaCosts().add(new GenericManaCost(numTargets - 1));
    }
  }

  public Fireball(final Fireball card) {
    super(card);
  }

  @Override
  public Fireball copy() {
    return new Fireball(this);
  }

  @Override
  public String getArt() {
    return "52012_typ_reg_sty_010.jpg";
  }
}

class FireballEffect extends OneShotEffect<FireballEffect> {

  public FireballEffect() {
    super(Outcome.Damage);
  }

  public FireballEffect(final FireballEffect effect) {
    super(effect);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    int numTargets = source.getTargets().get(0).getTargets().size();
    int damage = source.getManaCosts().getVariableCosts().get(0).getAmount();
    if (numTargets > 0) {
      int damagePer = damage/numTargets;
      if (damagePer > 0) {
        for (UUID targetId: source.getTargets().get(0).getTargets()) {
          Permanent permanent = game.getPermanent(targetId);
          if (permanent != null) {
            permanent.damage(damagePer, source.getSourceId(), game, true, false);
          }
          else {
            Player player = game.getPlayer(targetId);
            if (player != null) {
              player.damage(damagePer, source.getSourceId(), game, false, true);
            }
          }
        }
        return true;
      }
    }
    return false;
  }

  @Override
  public FireballEffect copy() {
    return new FireballEffect(this);
  }

  @Override
  public String getText(Ability source) {
    return "Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.\n Fireball costs {1} more to cast for each target beyond the first.";
  }
}
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