/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package npc.model;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.templates.npc.NpcTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class KukuruInstance extends NpcInstance
{
/**
* Field serialVersionUID. (value is 2769307524084003609)
*/
private static final long serialVersionUID = 2769307524084003609L;
/**
* Constructor for KukuruInstance.
* @param objectId int
* @param template NpcTemplate
*/
public KukuruInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
/**
* Method onBypassFeedback.
* @param player Player
* @param command String
*/
@Override
public void onBypassFeedback(Player player, String command)
{
if (!canBypassCheck(player, this))
{
return;
}
if (command.startsWith("gokukuru"))
{
Skill skill = SkillTable.getInstance().getInfo(9209, 1);
player.altUseSkill(skill, player);
player.broadcastPacket(new MagicSkillUse(player, player, skill.getId(), 1, 0, 0));
}
else
{
super.onBypassFeedback(player, command);
}
}
}