/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ExAutoSoulShot;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.templates.item.WeaponTemplate;
import lineage2.gameserver.templates.item.WeaponTemplate.WeaponType;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class FishShots extends ScriptItemHandler
{
/**
* Field _itemIds.
*/
private static final int[] _itemIds =
{
6535,
6536,
6537,
6538,
6539,
6540
};
/**
* Field _skillIds.
*/
private static final int[] _skillIds =
{
2181,
2182,
2183,
2184,
2185,
2186
};
/**
* Method useItem.
* @param playable Playable
* @param item ItemInstance
* @param ctrl boolean
* @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
*/
@Override
public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
{
if ((playable == null) || !playable.isPlayer())
{
return false;
}
final Player player = (Player) playable;
final int FishshotId = item.getItemId();
boolean isAutoSoulShot = false;
if (player.getAutoSoulShot().contains(FishshotId))
{
isAutoSoulShot = true;
}
final ItemInstance weaponInst = player.getActiveWeaponInstance();
final WeaponTemplate weaponItem = player.getActiveWeaponItem();
if ((weaponInst == null) || (weaponItem.getItemType() != WeaponType.ROD))
{
if (!isAutoSoulShot)
{
player.sendPacket(Msg.CANNOT_USE_SOULSHOTS);
}
return false;
}
if (weaponInst.getChargedFishshot())
{
return false;
}
if (item.getCount() < 1)
{
if (isAutoSoulShot)
{
player.removeAutoSoulShot(FishshotId);
player.sendPacket(new ExAutoSoulShot(FishshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addString(item.getName()));
return false;
}
player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
return false;
}
final int grade = weaponItem.getCrystalType().externalOrdinal;
if (((grade == 0) && (FishshotId != 6535)) || ((grade == 1) && (FishshotId != 6536)) || ((grade == 2) && (FishshotId != 6537)) || ((grade == 3) && (FishshotId != 6538)) || ((grade == 4) && (FishshotId != 6539)) || ((grade == 5) && (FishshotId != 6540)))
{
if (isAutoSoulShot)
{
return false;
}
player.sendPacket(Msg.THIS_FISHING_SHOT_IS_NOT_FIT_FOR_THE_FISHING_POLE_CRYSTAL);
return false;
}
if (player.getInventory().destroyItem(item, 1L))
{
weaponInst.setChargedFishshot(true);
player.sendPacket(Msg.POWER_OF_MANA_ENABLED);
player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
}
return true;
}
/**
* Method getItemIds.
* @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
*/
@Override
public int[] getItemIds()
{
return _itemIds;
}
}