/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Summon;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BeastShot extends ScriptItemHandler
{
/**
* Field _itemIds.
*/
private final static int[] _itemIds =
{
6645,
6646,
6647,
20332,
20333,
20334
};
/**
* Method useItem.
* @param playable Playable
* @param item ItemInstance
* @param ctrl boolean
* @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
*/
@Override
public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
{
if ((playable == null) || !playable.isPlayer())
{
return false;
}
final Player player = (Player) playable;
boolean isAutoSoulShot = false;
if (player.getAutoSoulShot().contains(item.getItemId()))
{
isAutoSoulShot = true;
}
if (player.getSummonList().size() == 0)
{
if (!isAutoSoulShot)
{
player.sendPacket(Msg.PETS_AND_SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME);
}
return false;
}
int deadCount = 0;
for (Summon summon : player.getSummonList())
{
if (summon.isDead())
{
deadCount++;
}
}
if (deadCount == player.getSummonList().size())
{
if (!isAutoSoulShot)
{
player.sendPacket(Msg.WHEN_PET_OR_SERVITOR_IS_DEAD_SOULSHOTS_OR_SPIRITSHOTS_FOR_PET_OR_SERVITOR_ARE_NOT_AVAILABLE);
}
return false;
}
int consumption = 0;
int skillid = 0;
for (Summon pet : player.getSummonList())
{
switch (item.getItemId())
{
case 6645:
case 20332:
if (pet.getChargedSoulShot())
{
return false;
}
consumption = pet.getSoulshotConsumeCount();
if (!player.getInventory().destroyItem(item, consumption))
{
player.sendPacket(Msg.YOU_DONT_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR);
return false;
}
pet.chargeSoulShot();
skillid = 2033;
break;
case 6646:
case 20333:
if (pet.getChargedSpiritShot() > 0)
{
return false;
}
consumption = pet.getSpiritshotConsumeCount();
if (!player.getInventory().destroyItem(item, consumption))
{
player.sendPacket(Msg.YOU_DONT_HAVE_ENOUGH_SPIRITSHOTS_NEEDED_FOR_A_PET_SERVITOR);
return false;
}
pet.chargeSpiritShot(ItemInstance.CHARGED_SPIRITSHOT);
skillid = 2008;
break;
case 6647:
case 20334:
if (pet.getChargedSpiritShot() > 1)
{
return false;
}
consumption = pet.getSpiritshotConsumeCount();
if (!player.getInventory().destroyItem(item, consumption))
{
player.sendPacket(Msg.YOU_DONT_HAVE_ENOUGH_SPIRITSHOTS_NEEDED_FOR_A_PET_SERVITOR);
return false;
}
pet.chargeSpiritShot(ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
skillid = 2009;
break;
}
pet.broadcastPacket(new MagicSkillUse(pet, pet, skillid, 1, 0, 0));
}
return true;
}
/**
* Method getItemIds.
* @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
*/
@Override
public final int[] getItemIds()
{
return _itemIds;
}
}