/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Zone.ZoneType;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Battleground extends SimpleItemHandler
{
/**
* Field ITEM_IDS.
*/
private static final int[] ITEM_IDS = new int[]
{
10143,
10144,
10145,
10146,
10147,
10148,
10411
};
/**
* Method getItemIds.
* @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
*/
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
/**
* Method useItemImpl.
* @param player Player
* @param item ItemInstance
* @param ctrl boolean
* @return boolean
*/
@Override
protected boolean useItemImpl(Player player, ItemInstance item, boolean ctrl)
{
final int itemId = item.getItemId();
if (!player.isInZone(ZoneType.SIEGE))
{
player.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(itemId));
return false;
}
if (!useItem(player, item, 1))
{
return false;
}
switch (itemId)
{
case 10143:
for (int skill : new int[]
{
2379,
2380,
2381,
2382,
2383
})
{
player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
}
break;
case 10144:
for (int skill : new int[]
{
2379,
2380,
2381,
2384,
2385
})
{
player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
}
break;
case 10145:
for (int skill : new int[]
{
2379,
2380,
2381,
2384,
2386
})
{
player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
}
break;
case 10146:
for (int skill : new int[]
{
2379,
2380,
2381,
2388,
2383
})
{
player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
}
break;
case 10147:
for (int skill : new int[]
{
2379,
2380,
2381,
2389,
2383
})
{
player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
}
break;
case 10148:
for (int skill : new int[]
{
2390,
2391
})
{
player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
}
break;
case 10411:
for (int skill : new int[]
{
2499
})
{
player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
}
break;
default:
return false;
}
return true;
}
}