Package handler.items

Source Code of handler.items.Battleground

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Zone.ZoneType;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Battleground extends SimpleItemHandler
{
  /**
   * Field ITEM_IDS.
   */
  private static final int[] ITEM_IDS = new int[]
  {
    10143,
    10144,
    10145,
    10146,
    10147,
    10148,
    10411
  };
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public int[] getItemIds()
  {
    return ITEM_IDS;
  }
 
  /**
   * Method useItemImpl.
   * @param player Player
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean
   */
  @Override
  protected boolean useItemImpl(Player player, ItemInstance item, boolean ctrl)
  {
    final int itemId = item.getItemId();
    if (!player.isInZone(ZoneType.SIEGE))
    {
      player.sendPacket(new SystemMessage(SystemMessage.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS).addItemName(itemId));
      return false;
    }
    if (!useItem(player, item, 1))
    {
      return false;
    }
    switch (itemId)
    {
      case 10143:
        for (int skill : new int[]
        {
          2379,
          2380,
          2381,
          2382,
          2383
        })
        {
          player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
          player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
        }
        break;
      case 10144:
        for (int skill : new int[]
        {
          2379,
          2380,
          2381,
          2384,
          2385
        })
        {
          player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
          player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
        }
        break;
      case 10145:
        for (int skill : new int[]
        {
          2379,
          2380,
          2381,
          2384,
          2386
        })
        {
          player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
          player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
        }
        break;
      case 10146:
        for (int skill : new int[]
        {
          2379,
          2380,
          2381,
          2388,
          2383
        })
        {
          player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
          player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
        }
        break;
      case 10147:
        for (int skill : new int[]
        {
          2379,
          2380,
          2381,
          2389,
          2383
        })
        {
          player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
          player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
        }
        break;
      case 10148:
        for (int skill : new int[]
        {
          2390,
          2391
        })
        {
          player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
          player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
        }
        break;
      case 10411:
        for (int skill : new int[]
        {
          2499
        })
        {
          player.broadcastPacket(new MagicSkillUse(player, player, skill, 1, 0, 0));
          player.altOnMagicUseTimer(player, SkillTable.getInstance().getInfo(skill, 1));
        }
        break;
      default:
        return false;
    }
    return true;
  }
}
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