/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Taurin extends DefaultAI
{
/**
* Field points.
*/
static final Location[] points =
{
new Location(80752, 146400, -3533),
new Location(80250, 146988, -3559),
new Location(80070, 146942, -3559),
new Location(80048, 146705, -3547),
new Location(79784, 146561, -3546),
new Location(79476, 146800, -3547),
new Location(79490, 147480, -3559),
new Location(79812, 148310, -3559),
new Location(79692, 148564, -3559),
new Location(77569, 148495, -3623),
new Location(77495, 148191, -3622),
new Location(77569, 148495, -3623),
new Location(79819, 148740, -3559),
new Location(79773, 149110, -3559),
new Location(79291, 149523, -3559),
new Location(79569, 150214, -3548),
new Location(79679, 150717, -3543),
new Location(80106, 150630, -3547),
new Location(81207, 150276, -3559),
new Location(81820, 150666, -3559),
new Location(82038, 150589, -3559),
new Location(82394, 149943, -3559),
new Location(82038, 150589, -3559),
new Location(81820, 150666, -3559),
new Location(81582, 150590, -3559),
new Location(81535, 149653, -3495),
new Location(83814, 148630, -3420),
new Location(87001, 148637, -3428),
new Location(83814, 148630, -3420),
new Location(82921, 148467, -3495),
new Location(82060, 148070, -3495),
new Location(82060, 148070, -3495),
new Location(82060, 148070, -3495),
new Location(82060, 148070, -3495),
new Location(81544, 147514, -3491),
new Location(81691, 146578, -3559),
new Location(83190, 146687, -3491),
new Location(81691, 146578, -3559),
new Location(81331, 146915, -3559),
new Location(81067, 146925, -3559),
new Location(80752, 146400, -3533)
};
/**
* Field current_point.
*/
private int current_point = -1;
/**
* Field wait_timeout.
*/
private long wait_timeout = 0;
/**
* Field wait.
*/
private boolean wait = false;
/**
* Constructor for Taurin.
* @param actor NpcInstance
*/
public Taurin(NpcInstance actor)
{
super(actor);
AI_TASK_ATTACK_DELAY = 250;
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor.isDead())
{
return true;
}
if (_def_think)
{
doTask();
return true;
}
if ((System.currentTimeMillis() > wait_timeout) && ((current_point > -1) || Rnd.chance(5)))
{
if (!wait)
{
switch (current_point)
{
case 4:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 10:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 14:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 16:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 21:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 27:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 30:
wait_timeout = System.currentTimeMillis() + 10000;
Functions.npcSay(actor, "В�?ем лежат�?, у мен�? бомба!");
wait = true;
return true;
case 31:
wait_timeout = System.currentTimeMillis() + 15000;
Functions.npcSay(actor, "Я бол�?ной, за �?еб�? не руча�?�?�?!!!!");
wait = true;
return true;
case 32:
wait_timeout = System.currentTimeMillis() + 15000;
Functions.npcSay(actor, "Вы в�?е еще тут? Я ва�? предупреждал!!!!!");
wait = true;
return true;
case 33:
actor.broadcastPacket(new MagicSkillUse(actor, actor, 2025, 1, 500, 0));
wait_timeout = System.currentTimeMillis() + 1000;
wait = true;
return true;
case 35:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 37:
wait_timeout = System.currentTimeMillis() + 30000000;
wait = true;
return true;
}
}
wait_timeout = 0;
wait = false;
current_point++;
if (current_point >= points.length)
{
current_point = 0;
}
addTaskMove(points[current_point], true);
doTask();
return true;
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
if (randomAnimation())
{
return true;
}
return false;
}
@Override
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
protected void onEvtAttacked(Creature attacker, int damage)
{
// empty method
}
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
}