Package ai.TI

Source Code of ai.TI.Newbie

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.TI;

import java.util.ArrayList;
import java.util.List;

import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage.ScreenMessageAlign;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.tables.SkillTable;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Newbie extends DefaultAI
{
  /**
   * Field _mageBuff.
   */
  private final static int[][] _mageBuff = new int[][]
  {
    {
      1,
      75,
      4322,
      1
    },
    {
      1,
      75,
      4323,
      1
    },
    {
      1,
      75,
      5637,
      1
    },
    {
      1,
      75,
      4328,
      1
    },
    {
      1,
      75,
      4329,
      1
    },
    {
      1,
      75,
      4330,
      1
    },
    {
      1,
      75,
      4331,
      1
    },
    {
      16,
      34,
      4338,
      1
    },
  };
  /**
   * Field _warrBuff.
   */
  private final static int[][] _warrBuff = new int[][]
  {
    {
      1,
      75,
      4322,
      1
    },
    {
      1,
      75,
      4323,
      1
    },
    {
      1,
      75,
      5637,
      1
    },
    {
      1,
      75,
      4324,
      1
    },
    {
      1,
      75,
      4325,
      1
    },
    {
      1,
      75,
      4326,
      1
    },
    {
      1,
      39,
      4327,
      1
    },
    {
      40,
      75,
      5632,
      1
    },
    {
      16,
      34,
      4338,
      1
    },
  };
 
  /**
   * Constructor for Newbie.
   * @param actor NpcInstance
   */
  public Newbie(NpcInstance actor)
  {
    super(actor);
    AI_TASK_ACTIVE_DELAY = 2000;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    if (!_def_think)
    {
      final NpcInstance npc = getActor();
      if (npc == null)
      {
        return true;
      }
      for (Player player : World.getAroundPlayers(npc, 200, 200))
      {
        if ((player.getLevel() <= 40) && (player.getEffectList().getEffectsBySkillId(4322) == null))
        {
          List<Creature> target = new ArrayList<>();
          target.add(player);
          if (!player.isMageClass())
          {
            for (int[] buff : _warrBuff)
            {
              npc.broadcastPacket(new MagicSkillUse(npc, player, buff[2], buff[3], 0, 0));
              npc.callSkill(SkillTable.getInstance().getInfo(buff[2], buff[3]), target, true);
            }
          }
          else
          {
            for (int[] buff : _mageBuff)
            {
              npc.broadcastPacket(new MagicSkillUse(npc, player, buff[2], buff[3], 0, 0));
              npc.callSkill(SkillTable.getInstance().getInfo(buff[2], buff[3]), target, true);
            }
          }
          player.sendPacket(new ExShowScreenMessage(NpcString.NEWBIE_HELPER_HAS_CASTED_BUFFS_ON_$S1, 800, ScreenMessageAlign.TOP_CENTER, true, String.valueOf(player.getName())));
        }
      }
    }
    return true;
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
}
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