/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SealDevice extends Fighter
{
/**
* Field _firstAttack.
*/
private boolean _firstAttack = false;
/**
* Constructor for SealDevice.
* @param actor NpcInstance
*/
public SealDevice(NpcInstance actor)
{
super(actor);
actor.block();
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final NpcInstance actor = getActor();
if (!_firstAttack)
{
actor.broadcastPacket(new MagicSkillUse(actor, actor, 5980, 1, 0, 0));
_firstAttack = true;
}
}
/**
* Method onEvtAggression.
* @param target Creature
* @param aggro int
*/
@Override
protected void onEvtAggression(Creature target, int aggro)
{
// empty method
}
}