/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Rooney extends DefaultAI
{
/**
* Field points.
*/
static final Location[] points =
{
new Location(184022, -117083, -3342),
new Location(183516, -118815, -3093),
new Location(185007, -115651, -1587),
new Location(186191, -116465, -1587),
new Location(189630, -115611, -1587)
};
/**
* Field TELEPORT_PERIOD.
*/
private static final long TELEPORT_PERIOD = 30 * 60 * 1000;
/**
* Field _lastTeleport.
*/
private long _lastTeleport = System.currentTimeMillis();
/**
* Constructor for Rooney.
* @param actor NpcInstance
*/
public Rooney(NpcInstance actor)
{
super(actor);
}
/**
* Method thinkActive.
* @return boolean
*/
@SuppressWarnings("unused")
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if ((System.currentTimeMillis() - _lastTeleport) < TELEPORT_PERIOD)
{
return false;
}
for (Location point : points)
{
Location loc = points[Rnd.get(points.length)];
if (actor.getLoc().equals(loc))
{
continue;
}
actor.broadcastPacketToOthers(new MagicSkillUse(actor, actor, 4671, 1, 1000, 0));
ThreadPoolManager.getInstance().schedule(new Teleport(loc), 1000);
_lastTeleport = System.currentTimeMillis();
break;
}
return true;
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
}