/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.Config;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Territory;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.templates.spawn.SpawnRange;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RndTeleportFighter extends Fighter
{
/**
* Field _lastTeleport.
*/
private long _lastTeleport;
/**
* Constructor for RndTeleportFighter.
* @param actor NpcInstance
*/
public RndTeleportFighter(NpcInstance actor)
{
super(actor);
}
/**
* Method maybeMoveToHome.
* @return boolean
*/
@Override
protected boolean maybeMoveToHome()
{
final NpcInstance actor = getActor();
if ((System.currentTimeMillis() - _lastTeleport) < 10000)
{
return false;
}
boolean randomWalk = actor.hasRandomWalk();
final Location sloc = actor.getSpawnedLoc();
if (sloc == null)
{
return false;
}
if (randomWalk && (!Config.RND_WALK || Rnd.chance(Config.RND_WALK_RATE)))
{
return false;
}
if (!randomWalk && actor.isInRangeZ(sloc, Config.MAX_DRIFT_RANGE))
{
return false;
}
final int x = sloc.x + Rnd.get(-Config.MAX_DRIFT_RANGE, Config.MAX_DRIFT_RANGE);
final int y = sloc.y + Rnd.get(-Config.MAX_DRIFT_RANGE, Config.MAX_DRIFT_RANGE);
final int z = GeoEngine.getHeight(x, y, sloc.z, actor.getGeoIndex());
if ((sloc.z - z) > 64)
{
return false;
}
final SpawnRange spawnRange = actor.getSpawnRange();
boolean isInside = true;
if ((spawnRange != null) && (spawnRange instanceof Territory))
{
isInside = ((Territory) spawnRange).isInside(x, y);
}
if (isInside)
{
actor.broadcastPacketToOthers(new MagicSkillUse(actor, actor, 4671, 1, 500, 0));
ThreadPoolManager.getInstance().schedule(new Teleport(new Location(x, y, z)), 500);
_lastTeleport = System.currentTimeMillis();
}
return isInside;
}
}