/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.collections.LazyArrayList;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.World;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage;
import lineage2.gameserver.network.serverpackets.ExShowScreenMessage.ScreenMessageAlign;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BufferNoobs extends DefaultAI
{
/**
* Field BUFFS.
*/
private static final int[] BUFFS =
{
4322,
4323,
4324,
4325,
4326,
4327,
4328
};
/**
* Constructor for BufferNoobs.
* @param actor NpcInstance
*/
public BufferNoobs(NpcInstance actor)
{
super(actor);
AI_TASK_ACTIVE_DELAY = 1000;
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (actor == null)
{
return true;
}
Skill skill;
for (Player player : World.getAroundPlayers(actor, 200, 200))
{
if (checkBuff(player))
{
for (int skillId : BUFFS)
{
skill = SkillTable.getInstance().getInfo(skillId, 1);
LazyArrayList<Creature> target = new LazyArrayList<>();
target.add(player);
actor.broadcastPacket(new MagicSkillUse(actor, player, skillId, 0, 0, 0));
actor.callSkill(skill, target, true);
}
player.sendPacket(new ExShowScreenMessage(NpcString.NEWBIE_HELPER_HAS_CASTED_BUFFS_ON_$S1, 800, ScreenMessageAlign.TOP_CENTER, player.getName()));
}
}
return true;
}
/**
* Method checkBuff.
* @param player Player
* @return boolean
*/
private boolean checkBuff(Player player)
{
for (int skillId : BUFFS)
{
if (player.getEffectList().getEffectsBySkillId(skillId) != null)
{
return false;
}
}
return true;
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
}