/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import java.util.List;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.Earthquake;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BaiumNpc extends DefaultAI
{
/**
* Field _wait_timeout.
*/
private long _wait_timeout = 0;
/**
* Field BAIUM_EARTHQUAKE_TIMEOUT.
*/
private static final int BAIUM_EARTHQUAKE_TIMEOUT = 1000 * 60 * 15;
/**
* Constructor for BaiumNpc.
* @param actor NpcInstance
*/
public BaiumNpc(NpcInstance actor)
{
super(actor);
}
/**
* Method isGlobalAI.
* @return boolean
*/
@Override
public boolean isGlobalAI()
{
return true;
}
/**
* Method thinkActive.
* @return boolean
*/
@Override
protected boolean thinkActive()
{
final NpcInstance actor = getActor();
if (_wait_timeout < System.currentTimeMillis())
{
_wait_timeout = System.currentTimeMillis() + BAIUM_EARTHQUAKE_TIMEOUT;
final L2GameServerPacket eq = new Earthquake(actor.getLoc(), 40, 10);
final List<Creature> chars = actor.getAroundCharacters(5000, 10000);
for (Creature character : chars)
{
if (character.isPlayer())
{
character.sendPacket(eq);
}
}
}
return false;
}
/**
* Method randomWalk.
* @return boolean
*/
@Override
protected boolean randomWalk()
{
return false;
}
}