Package ai

Source Code of ai.BaiumNpc

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;

import java.util.List;

import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.network.serverpackets.Earthquake;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BaiumNpc extends DefaultAI
{
  /**
   * Field _wait_timeout.
   */
  private long _wait_timeout = 0;
  /**
   * Field BAIUM_EARTHQUAKE_TIMEOUT.
   */
  private static final int BAIUM_EARTHQUAKE_TIMEOUT = 1000 * 60 * 15;
 
  /**
   * Constructor for BaiumNpc.
   * @param actor NpcInstance
   */
  public BaiumNpc(NpcInstance actor)
  {
    super(actor);
  }
 
  /**
   * Method isGlobalAI.
   * @return boolean
   */
  @Override
  public boolean isGlobalAI()
  {
    return true;
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (_wait_timeout < System.currentTimeMillis())
    {
      _wait_timeout = System.currentTimeMillis() + BAIUM_EARTHQUAKE_TIMEOUT;
      final L2GameServerPacket eq = new Earthquake(actor.getLoc(), 40, 10);
      final List<Creature> chars = actor.getAroundCharacters(5000, 10000);
      for (Creature character : chars)
      {
        if (character.isPlayer())
        {
          character.sendPacket(eq);
        }
      }
    }
    return false;
  }
 
  /**
   * Method randomWalk.
   * @return boolean
   */
  @Override
  protected boolean randomWalk()
  {
    return false;
  }
}
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