if(player != null)
{
GArray<L2GameServerPacket> result = new GArray<L2GameServerPacket>(_objectsSize);
for(L2Object obj : getObjectsList(new GArray<L2Object>(_objectsSize), object.getObjectId(), object.getReflection()))
{
L2GameServerPacket p = player.removeVisibleObject(obj, null, move);
if(p != null)
{
result.add(p);
}
}
player.sendPackets(result);
}
DeleteObject p = new DeleteObject(object);
// Убрать обьект у всех игроков в регионе
for(L2Player pl : getPlayersList(new GArray<L2Player>(_playersSize), object.getObjectId(), object.getReflection()))
{
L2GameServerPacket d = pl.removeVisibleObject(object, p, move);
if(d != null)
{
pl.sendPacket(d);
}
}