Package packets.c2spackets

Source Code of packets.c2spackets.P0x01

package packets.c2spackets;

import network.MCConnection;
import entities.Player;
import exceptions.UnrecoverableException;
import packets.PacketHandler;
import packets.SPacket;
import packets.s2cpackets.S0x01;
import packets.s2cpackets.S0x06;
import packets.s2cpackets.S0x0D;
import world.WorldState;

public class P0x01 extends PacketHandler{

  public P0x01(WorldState state) {
    super(state);
  }



  @Override
  public void handle(MCConnection conn) throws UnrecoverableException {   

    @SuppressWarnings("unused")
    int protocol = conn.r.readInt();
    String username = conn.r.readString();
    conn.r.readBytes(18); //18 unused bytes
   
    //TODO: Validate if this user login is correct :)
    //Create a new player object, and set it to the connection.
    // also inform the world state of the new player
    Player player = worldstate.entitymanager().getNewPlayer(username);
    conn.setPlayer(player);
    getWorldState().connectionManager().addPlayer(conn);

   
    /**
     * Reply some server information :)
     */
    SPacket s = new S0x01(player);
    conn.send(s);
       
    //returning:
    //  ENTITY ID    (Int)
    //  EMPTY STRING  (BB)
    //  MAP SEED     (LONG)
    //  LEVEL TYPE    (String) [Default || SUPERFLAT]
    //  SERVER MODE    (Int)    [0 survival | 1 creative]
    //  DIMENSION    (B)       [-1 Nether | 0 OverWorld | 1 The End]
    //  Difficulty    (B)
    //  World Height  (b)       [128]
    //  MAX PLAYERS    (b)
   
   
    this.getWorldState().mapmanager().sendInitialMap(player);
   
    //Send the players spawnpoint...
    conn.send(new S0x06(player));
   
    //Send the players initial look and position. After this, the
    // 'log-in' is 'finished'.
    s = new S0x0D(player);
    conn.send(s);
   
    getWorldState().playermanager().registerPlayer(player);
   
  }


 
 
}
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