Package entities

Examples of entities.Player


    return newid;
  }
 
  public Player getNewPlayer(String playername) {
    int neweid = neweid();
    Player newPlayer = new Player(neweid, playername);
    entities.put(neweid, newPlayer);

    newPlayer.addObserver(this);

    return newPlayer;
  }
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    this.playerconnections.put(conn.getPlayer(), conn);
  }
 
 
  public synchronized  void removePlayer(MCConnection conn) {
    Player player = conn.getPlayer();
    this.connections.remove(conn);
    this.playerconnections.remove(player);

  }
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    super(state);
  }

  @Override
  public void handle(MCConnection conn) throws UnrecoverableException {
    Player p = conn.getPlayer();
   
    float yaw = conn.r.readFloat();        //Absolute rotation on the X axis in degrees
    float pitch = conn.r.readFloat();      //Absolute rotation on the Y axis in degrees
    boolean onground = conn.r.readBoolean();
   
    p.setYaw(yaw);
    p.setPitch(pitch);
    p.setOnGround(onground);
    p.updateLocation()//TODO: updateLook
  }
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    double y = conn.r.readDouble();
    double stance = conn.r.readDouble();
    double z = conn.r.readDouble();
    boolean onground = conn.r.readBoolean();
   
    Player p = conn.getPlayer();
    p.setLocation(x, y, z);
    p.setStance(stance);
    p.setOnGround(onground);
    p.updateLocation(); //TODO: UpdateLocationOnly
  }
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    super(state);
  }

  @Override
  public void handle(MCConnection conn) throws UnrecoverableException {
    Player p = conn.getPlayer();

    /*boolean onGround = */
    p.setOnGround(conn.r.readBoolean());
    p.updateLocation()//TODO: updateOnGroundOnly

  }
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    conn.r.readBytes(18); //18 unused bytes
   
    //TODO: Validate if this user login is correct :)
    //Create a new player object, and set it to the connection.
    // also inform the world state of the new player
    Player player = worldstate.entitymanager().getNewPlayer(username);
    conn.setPlayer(player);
    getWorldState().connectionManager().addPlayer(conn);

   
    /**
 
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    float yaw = conn.r.readFloat();
    float pitch = conn.r.readFloat();
    boolean onground = conn.r.readBoolean();
   
    Player p = conn.getPlayer();
    p.setLocation(x, y, z);
    p.setStance(stance);
    p.setYaw(yaw);
    p.setPitch(pitch);
    p.setOnGround(onground);
    p.updateLocation();
   
  }
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    // Tilemap initialisieren
    tm = Tilemap.getInstance();

    // Initialisieren des Spielerobjekts
    player = new Player();
    new Thread(player).start();

    // Level laden
    loadNextLevel();
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