Package forestry.mail

Source Code of forestry.mail.GuiHandlerMail

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.mail;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

import forestry.core.GuiHandlerBase;
import forestry.core.network.GuiId;
import forestry.mail.gadgets.MachineMailbox;
import forestry.mail.gadgets.MachinePhilatelist;
import forestry.mail.gadgets.MachineTrader;
import forestry.mail.gui.ContainerCatalogue;
import forestry.mail.gui.ContainerLetter;
import forestry.mail.gui.ContainerMailbox;
import forestry.mail.gui.ContainerPhilatelist;
import forestry.mail.gui.ContainerTradeName;
import forestry.mail.gui.ContainerTrader;
import forestry.mail.gui.GuiCatalogue;
import forestry.mail.gui.GuiLetter;
import forestry.mail.gui.GuiMailbox;
import forestry.mail.gui.GuiPhilatelist;
import forestry.mail.gui.GuiTradeName;
import forestry.mail.gui.GuiTrader;
import forestry.mail.items.ItemCatalogue;
import forestry.mail.items.ItemLetter;
import forestry.mail.items.ItemLetter.LetterInventory;

public class GuiHandlerMail extends GuiHandlerBase {

  @Override
  public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {

    if (id >= GuiId.values().length)
      return null;

    switch (GuiId.values()[id]) {
    case CatalogueGUI:
      ItemStack cata = getEquippedItem(player);
      if (cata == null)
        return null;

      if (cata.getItem() instanceof ItemCatalogue)
        return new GuiCatalogue(player);
      else
        return null;
     
    case LetterGUI:
      ItemStack equipped = getEquippedItem(player);
      if (equipped == null)
        return null;

      if (equipped.getItem() instanceof ItemLetter)
        return new GuiLetter(player, new LetterInventory(equipped));
      else
        return null;

    case MailboxGUI:
      return new GuiMailbox(player.inventory, (MachineMailbox) getTileForestry(world, x, y, z));
    case PhilatelistGUI:
      return new GuiPhilatelist(player.inventory, (MachinePhilatelist) getTileForestry(world, x, y, z));
    case TraderGUI:
      return new GuiTrader(player.inventory, (MachineTrader) getTileForestry(world, x, y, z));
    case TraderNameGUI:
      return new GuiTradeName(player.inventory, (MachineTrader) getTileForestry(world, x, y, z));
    default:
      return null;

    }
  }

  @Override
  public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {

    if (id >= GuiId.values().length)
      return null;

    switch (GuiId.values()[id]) {
    case CatalogueGUI:
      ItemStack cata = getEquippedItem(player);
      if (cata == null)
        return null;

      if (cata.getItem() instanceof ItemCatalogue)
        return new ContainerCatalogue(player);
      else
        return null;
     
    case LetterGUI:
      ItemStack equipped = getEquippedItem(player);
      if (equipped == null)
        return null;

      if (equipped.getItem() instanceof ItemLetter)
        return new ContainerLetter(player, new LetterInventory(getEquippedItem(player)));
      else
        return null;

    case MailboxGUI:
      return new ContainerMailbox(player.inventory, (MachineMailbox) getTileForestry(world, x, y, z));
    case PhilatelistGUI:
      return new ContainerPhilatelist(player.inventory, (MachinePhilatelist) getTileForestry(world, x, y, z));
    case TraderGUI:
      return new ContainerTrader(player.inventory, (MachineTrader) getTileForestry(world, x, y, z));
    case TraderNameGUI:
      return new ContainerTradeName(player.inventory, (MachineTrader) getTileForestry(world, x, y, z));
    default:
      return null;

    }
  }

}
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