/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.gui;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import forestry.api.apiculture.IHiveFrame;
import forestry.apiculture.gadgets.TileBeehouse;
import forestry.core.config.ForestryItem;
import forestry.core.gui.ContainerForestry;
import forestry.core.gui.slots.SlotClosed;
import forestry.core.gui.slots.SlotCustom;
import forestry.core.utils.Utils;
public class ContainerApiary extends ContainerForestry {
private final TileBeehouse tile;
public ContainerApiary(InventoryPlayer player, TileBeehouse tile, boolean hasFrames) {
super(tile.getInternalInventory());
this.tile = tile;
tile.sendNetworkUpdate();
IInventory inventory = tile.getInternalInventory();
// Queen/Princess
this.addSlot(new SlotCustom(inventory, TileBeehouse.SLOT_QUEEN, 29, 39, ForestryItem.beePrincessGE, ForestryItem.beeQueenGE));
// Drone
this.addSlot(new SlotCustom(inventory, TileBeehouse.SLOT_DRONE, 29, 65, ForestryItem.beeDroneGE));
// Frames
if (hasFrames) {
this.addSlot(new SlotCustom(inventory, TileBeehouse.SLOT_FRAMES_1, 66, 23, IHiveFrame.class));
this.addSlot(new SlotCustom(inventory, TileBeehouse.SLOT_FRAMES_1 + 1, 66, 52, IHiveFrame.class));
this.addSlot(new SlotCustom(inventory, TileBeehouse.SLOT_FRAMES_1 + 2, 66, 81, IHiveFrame.class));
}
// Product Inventory
this.addSlot(new SlotClosed(inventory, 2, 116, 52));
this.addSlot(new SlotClosed(inventory, 3, 137, 39));
this.addSlot(new SlotClosed(inventory, 4, 137, 65));
this.addSlot(new SlotClosed(inventory, 5, 116, 78));
this.addSlot(new SlotClosed(inventory, 6, 95, 65));
this.addSlot(new SlotClosed(inventory, 7, 95, 39));
this.addSlot(new SlotClosed(inventory, 8, 116, 26));
// Player inventory
for (int i1 = 0; i1 < 3; i1++) {
for (int l1 = 0; l1 < 9; l1++) {
addSlot(new Slot(player, l1 + i1 * 9 + 9, 8 + l1 * 18, 108 + i1 * 18));
}
}
// Player hotbar
for (int j1 = 0; j1 < 9; j1++) {
addSlot(new Slot(player, j1, 8 + j1 * 18, 166));
}
}
@Override
public void updateProgressBar(int i, int j) {
tile.getGUINetworkData(i, j);
}
@Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
for (int i = 0; i < crafters.size(); i++) {
tile.sendGUINetworkData(this, (ICrafting) crafters.get(i));
}
}
@Override
public boolean canInteractWith(EntityPlayer entityplayer) {
return Utils.isUseableByPlayer(entityplayer, tile, tile.getWorld(), tile.xCoord, tile.yCoord, tile.zCoord);
}
}