player.swingItem();
} else {
world.playSoundAtEntity(player, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
if (!world.isRemote) {
world.spawnEntityInWorld(new EntityCoFHFishHook(world, player));
}
player.swingItem();
}
return stack;
}