Package com.esotericsoftware.spine

Source Code of com.esotericsoftware.spine.SkeletonTest

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/

package com.esotericsoftware.spine;

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData;

public class SkeletonTest extends ApplicationAdapter {
  SpriteBatch batch;
  float time;
  SkeletonRenderer renderer;
  SkeletonRendererDebug debugRenderer;

  SkeletonData skeletonData;
  Skeleton skeleton;
  Animation animation;

  public void create () {
    batch = new SpriteBatch();
    renderer = new SkeletonRenderer();
    debugRenderer = new SkeletonRendererDebug();

    final String name = "goblins"; // "spineboy";

    // A regular texture atlas would normally usually be used. This returns a white image for images not found in the atlas.
    Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
    pixmap.setColor(Color.WHITE);
    pixmap.fill();
    final AtlasRegion fake = new AtlasRegion(new Texture(pixmap), 0, 0, 32, 32);
    pixmap.dispose();
    FileHandle atlasFile = Gdx.files.internal(name + ".atlas");
    TextureAtlasData data = !atlasFile.exists() ? null : new TextureAtlasData(atlasFile, atlasFile.parent(), false);
    TextureAtlas atlas = new TextureAtlas(data) {
      public AtlasRegion findRegion (String name) {
        AtlasRegion region = super.findRegion(name);
        return region != null ? region : fake;
      }
    };

    if (true) {
      SkeletonJson json = new SkeletonJson(atlas);
      // json.setScale(2);
      skeletonData = json.readSkeletonData(Gdx.files.internal(name + ".json"));
    } else {
      SkeletonBinary binary = new SkeletonBinary(atlas);
      // binary.setScale(2);
      skeletonData = binary.readSkeletonData(Gdx.files.internal(name + ".skel"));
    }
    animation = skeletonData.findAnimation("walk");

    skeleton = new Skeleton(skeletonData);
    if (name.equals("goblins")) skeleton.setSkin("goblin");
    skeleton.setToSetupPose();
    skeleton = new Skeleton(skeleton);
    skeleton.updateWorldTransform();

    Gdx.input.setInputProcessor(new InputAdapter() {
      public boolean touchDown (int screenX, int screenY, int pointer, int button) {
        keyDown(0);
        return true;
      }

      public boolean keyDown (int keycode) {
        if (name.equals("goblins")) {
          skeleton.setSkin(skeleton.getSkin().getName().equals("goblin") ? "goblingirl" : "goblin");
          skeleton.setSlotsToSetupPose();
        }
        return true;
      }
    });
  }

  public void render () {
    time += Gdx.graphics.getDeltaTime();

    float x = skeleton.getX() + 160 * Gdx.graphics.getDeltaTime() * (skeleton.getFlipX() ? -1 : 1);
    if (x > Gdx.graphics.getWidth()) skeleton.setFlipX(true);
    if (x < 0) skeleton.setFlipX(false);
    skeleton.setX(x);

    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    animation.apply(skeleton, time, true);
    skeleton.updateWorldTransform();
    skeleton.update(Gdx.graphics.getDeltaTime());

    batch.begin();
    renderer.draw(batch, skeleton);
    batch.end();

    debugRenderer.draw(skeleton);
  }

  public void resize (int width, int height) {
    batch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
    debugRenderer.getShapeRenderer().setProjectionMatrix(batch.getProjectionMatrix());
  }

  public static void main (String[] args) throws Exception {
    new LwjglApplication(new SkeletonTest());
  }
}
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