/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2014 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.randomgradient;
import java.util.ArrayList;
import java.util.List;
import org.jwildfire.create.tina.palette.RGBColor;
import org.jwildfire.image.Pixel;
import org.jwildfire.transform.HSLTransformer;
import org.jwildfire.transform.HSLTransformer.HSLPixel;
public class StrongHueRandomGradientGenerator extends RandomGradientGenerator {
@Override
public String getName() {
return "Strong hue";
}
@Override
public List<RGBColor> generateKeyFrames(int pKeyFrameCount) {
HSLPixel hslPixel = new HSLPixel();
Pixel rgbPixel = new Pixel();
List<RGBColor> keyFrames = new ArrayList<RGBColor>();
hslPixel.saturation = Math.random() * 0.1 + 0.8999;
for (int i = 0; i < pKeyFrameCount; i++) {
hslPixel.luminosity = Math.random() * 0.90;
double rnd = Math.random() + Math.random() + Math.random() + Math.random() + Math.random();
if (rnd > 4.0)
hslPixel.hue = 0.8 + (rnd - 4.0) / 7.0;
else if (rnd > 3.0)
hslPixel.hue = 0.2 + (rnd - 3.0) / 7.0;
else if (rnd > 2.0)
hslPixel.hue = 0.0 + (rnd - 2.0) / 7.0;
else if (rnd > 1.0)
hslPixel.hue = 0.6 + (rnd - 1.0) / 7.0;
else
hslPixel.hue = 0.4 + rnd / 7.0;
HSLTransformer.hsl2rgb(hslPixel, rgbPixel);
RGBColor col = new RGBColor(rgbPixel.r, rgbPixel.g, rgbPixel.b);
keyFrames.add(col);
}
return keyFrames;
}
}