/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2014 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.meshgen.sunflow;
import org.jwildfire.create.tina.meshgen.sunflow.base.FloatSingle;
import org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple;
import org.jwildfire.create.tina.meshgen.sunflow.base.IntSingle;
import org.jwildfire.create.tina.meshgen.sunflow.base.PartBuilder;
public class SunSkyLightBuilder implements PartBuilder {
private final SceneBuilder parent;
private FloatTriple up = new FloatTriple();
private FloatTriple east = new FloatTriple();
private FloatTriple sundir = new FloatTriple();
private FloatSingle turbidity = new FloatSingle();
private IntSingle samples = new IntSingle();
public SunSkyLightBuilder(SceneBuilder pParent) {
parent = pParent;
}
@Override
public void buildPart(StringBuilder pTarget) {
pTarget.append("light {\n");
pTarget.append(" type sunsky\n");
if (!up.isEmpty())
pTarget.append(" up " + up.toSceneStringPart() + "\n");
if (!east.isEmpty())
pTarget.append(" east " + east.toSceneStringPart() + "\n");
if (!sundir.isEmpty())
pTarget.append(" sundir " + sundir.toSceneStringPart() + "\n");
if (!turbidity.isEmpty())
pTarget.append(" turbidity " + turbidity.toSceneStringPart() + "\n");
if (!samples.isEmpty())
pTarget.append(" samples " + samples.toSceneStringPart() + "\n");
pTarget.append("}\n");
}
public SceneBuilder close() {
return parent;
}
public SunSkyLightBuilder withUp(double pUpX, double pUpY, double pUpZ) {
up = new FloatTriple(pUpX, pUpY, pUpZ);
return this;
}
public SunSkyLightBuilder withEast(double pEastX, double pEastY, double pEastZ) {
east = new FloatTriple(pEastX, pEastY, pEastZ);
return this;
}
public SunSkyLightBuilder withSundir(double pSundirX, double pSundirY, double pSundirZ) {
sundir = new FloatTriple(pSundirX, pSundirY, pSundirZ);
return this;
}
public SunSkyLightBuilder withTurbidity(double pTurbidity) {
turbidity = new FloatSingle(pTurbidity);
return this;
}
public SunSkyLightBuilder withSamples(int pSamples) {
samples = new IntSingle(pSamples);
return this;
}
}